Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area.

The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.

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With Crysis Redux, brings an Evolution

to the Nanosuit Controls



----------

"Two Systems, Now As One"


The design philosophy for Crysis Redux gameplay is aimed at taking all the good bits of each Nanosuit generation, and blending them together, to create the ultimate weapon.

It combines the existing HUD/UI Selector for manual mode activation (traditionally used in C1), and a streamlined system that's very similar to what Crytek introduced with Crysis 2/3, using player actions to trigger Speed or Strength abilities on-demand. I call this system...


"Quick-shift"


Not only does the user have great control and flexibility over the Nanosuit, but they now have quick and easy access to the basic nano abilities, when they need it most.


Armor/Cloak

These modes have been given a dedicated hotkey/shortcut for immediate activation, plus a toggle switch has been added to consolidate and reduce footprint on input devices. Use the toggle to switch Armor & Cloak hotkey activation on-the-fly.


Need armor?

With this method, Armor acts in a limited state, and energy recharge disabled. It will remain active until the suit's energy is completely drained, or is manually deactivated. This is only accessible when Speed or Strength Priority is enabled.


Need to hide?

While Cloak acts independently of the other modes, it still remains accessible within the HUD modes menu, and ties in with other systems that make use of this function.


Speed/Strength

These modes have been integrated with a new action-based shortcut system, which now makes accessing Speed and Strength abilities fast and intuitive, across all three priority modes, so they are always at the ready.


Wanna go fast?

A double-tap of the sprint action will force Speed mode into a temporary on-state, and will automatically disengage when you slow down or tap the sprint action again. When Speed mode is no longer in-use, the suit will revert back to the assigned priority mode.

Wanna jump higher/hit harder?

Holding Jump/Melee actions for a brief period will enable Strength mode (again, temporarily). This will remain active until the actions are released, and the suit will switch back on it's own.


Prioritize

The modified Nanosuit modes HUD will allow the user to set the play style they desire, by assigning Armor, Speed, or Strength as the priority or "default" mode. This allows the user more versatility and to suit their needs in many situations.


"Why Two Systems?"


Now some of you might be thinking, "Do we really need this? We have the "easy-to-use" N2 controls, and the old N1 modes menu seems redundant now... why do we always need both on? What's the big deal here?"

Well my friend, the answer to that question is:


New Abilities & Upgrades!

Along with giving the user full control and change priority from Armor, Speed & Strength, the HUD Modes system has been repurposed to unlock new abilities, and each one can be activated by selecting it's parent mode from the HUD menu. This introduces a new layer of gameplay never before seen in Crysis 1 Story, and more variety to encounters.


Check them out in action below.





Nano upgrades and skill progression is a possibility in Crysis 1 with Redux mod! Now you can realize the full potential of N1 suit in a variety of new ways, as you journey through the island of Lingshan as Nomad.

Crysis Redux TOD


----------

That's all for now, prepare for the full mod to drop...

Soon™


-Pfoiffee

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Post comment Comments  (30 - 40 of 257)
mojoboko
mojoboko - - 74 comments

One qustion is this freerome or do you go on a set track like halo?

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scopedknife
scopedknife - - 1,102 comments

You get a medium/big map and a set track, so yeah i guess sort of like halo. a lot of areas are empty though so i don't go off trail much.

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None540
None540 - - 48 comments

WRONG!

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asif_ridwan
asif_ridwan - - 2,874 comments

Superb game!

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passwh
passwh - - 6 comments

I'm just a beginner in modding but I just created my own super SCAR (cuz I can't download the original one) and a super FY71. but how can I enable them both at the same time? phuleez help!!!

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dafishanator
dafishanator - - 560 comments

To play crysis on VERY HIGH you just need:

-Windows EIGHT Ultimate from hell
-Processor: 6.66 THz
-RAM Memory: 6.66 TB
-Video Card / Sound Card: Hellforce 666567818939495777666 GTXS++++ CHUCK NORRIS EDITION
-HD Universe Space: 666 TB
-MotherBoard WTF eXtreme

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sirhuckleberry
sirhuckleberry - - 8 comments

And a lot of weed

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fleischkaese
fleischkaese - - 2 comments

lol i can actually play it on very high with only minor lags :)

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ItsLewis
ItsLewis - - 288 comments

nice =)

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Taharos
Taharos - - 80 comments

Olay, this is a total noob question that I would not normally ask, but I am desperate to know WHAT FOLDER DO I PUT CRYSIS MODS IN?!?!?!?!?

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nooobie117
nooobie117 - - 240 comments

Make in your Installationfolder (there were the Bin 32 and Bin 64 are) a new folder called Mods. Take all mods into it and enable it ingame.

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Bobfuria
Bobfuria - - 148 comments

In the mod folder.

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