Shinto shrine

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Photo by @japantravelplanet | This photo was taken at 7:30 in the morning at Fushimi Inari Taisha in Kyoto. The shrine is an important Shinto shrine in southern Kyoto that dates back to 794. Fushimi Inari Taisha is famous for its thousands of Torii Gates that are on a path that goes up Mount Inari. It’s best to get there early in the morning. . . . . . #kyoto #AGameOfTones #japanlife #japantrip #japanesestyle #instatraveling #instatrip #insta_japan #photofanatics_nature #japanese_tem.. Japanese Gate, Japanese Buildings, Fushimi Inari Taisha, Japanese Shrine, Fushimi Inari, Feudal Japan, Japan Architecture, Torii Gate, Shinto Shrine

Photo by @japantravelplanet | This photo was taken at 7:30 in the morning at Fushimi Inari Taisha in Kyoto. The shrine is an important Shinto shrine in southern Kyoto that dates back to 794. Fushimi Inari Taisha is famous for its thousands of Torii Gates that are on a path that goes up Mount Inari. It’s best to get there early in the morning. . . . . . #kyoto #AGameOfTones #japanlife #japantrip #japanesestyle #instatraveling #instatrip #insta_japan #photofanatics_nature #japanese_tem..

Japanese Architecture, Fantasy Japan, Shrines Art, Japanese Shrine, Shinto Shrine, Substance Designer, Ghost Of Tsushima, Aesthetic Japan, Japanese Aesthetic

This scene was created in UE4 and is lit completely dynamically, I used Ghost of Tsushima for inspiration. I created everything from scratch. The scene consists of mostly tilling textures with a few unique assets, the Pagoda and Shinto shrine are build with a modular kit, Speedtree was used for the trees. The textures were created in Substance Designer. Foliage is sculpted and baked onto planes then textured in substance painter.

Japanese Shrine Concept Art, Japanese Shrine Art, Chinese Shrine, Gassho Zukuri, Mini Japanese Garden, Fantasy Shrine, Shrine Japanese, Japanese Minecraft, Anime Shrine

For this project at Yrgo, we had the chance to decide what to do ourselves. I wanted to return to my interest in game art and created this set of game-ready props, inspired by Japanese Shinto shrines. The models are made with game optimisation in mind, consisting of around 13,600 polygons. It is split into the shrine, coin box and lantern, and each model has its own material. I also experimented with UDIMS for the main shrine to avoid too many separate materials or low texel density…

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