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The Water Park is a specialty District in Civilization VI: Rise and Fall, dedicated to providing happiness and Amenities to your empire. It requires the Natural History civic and must be built on a Coast or Lake tile adjacent to land.
- Effects:
- +1 Amenity from entertainment to parent city.
- Amenities from the Aquarium and Aquatics Center buildings extend to cities whose City Centers are up to 9 tiles away from the district. (Stacks with Entertainment Complex.)
- +1 Appeal
- Restrictions:
- Cannot be built if Entertainment Complex has already been built in this city.
Buildings[]
The following buildings can be constructed in a Water Park:
Projects[]
- Bread and Circuses (Coastal): City project which increases the Loyalty pressure that this city exerts on itself and other cities nearby. While active, each of your Citizens here exert +1 Loyalty pressure to this city. This pressure also affects other cities within 9 tiles, but is 10% less effective per tile. Once completed, instantly gain +20 Loyalty in this city.
Strategy[]
The Water Park serves the same purpose as an Entertainment Complex, with three key differences: it is built on the water instead of land, the Amenities bonuses of its buildings extend farther, and its buildings provide additional bonuses to Tourism and Science (prior to the March 2018 Update, in which Entertainment Complex buildings receive similar bonuses). It's great for any civilization that founds cities near Coasts or Lakes, as it provides Amenities over a very large radius while taking up a tile that's usually much less valuable than a land tile. Additionally, since regional Amenities from Water Parks and Entertainment Complexes stack, you can have both districts in your empire and gain 4 Amenities in all your core cities. Having 2-3 Water Parks can boost the yields in your empire greatly from happiness.
Water Parks are particularly useful for the Indonesians, who have incentives to settle on remote islands with little land to develop and may need help shoring up the Loyalty of cities far from their Capital.
Civilopedia entry[]
Throughout history, one of the most popular activities in a city has been to leave it when the summer gets hot. As public transportation offered cooler options to a broader range of people during the Industrial Revolution, beach resort towns saw a boom in their popularity, and expanded their range of offerings to include amenities like boardwalks and amusement park rides in addition to the beach (or lake, or big river, or whatever local water feature… featured) and boating. What was once the domain of only the rich and powerful is now available to millions, and as the sun rises, the water park opens to keep people entertained and cool against the summer sun.
Gallery[]
Civilization VI Districts [edit] |
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Aerodrome • Aqueduct (Bath) • Campus (Observatory1 • Seowon ) • Canal • City Center • Commercial Hub (Suguba ) • Dam • Diplomatic Quarter1 • Encampment (Ikanda • Thà nh1) • Entertainment Complex (Street Carnival • Hippodrome1) • Government Plaza • Harbor (Cothon • Royal Navy Dockyard) • Holy Site (Lavra) • Industrial Zone (Hansa • Oppidum1) • Neighborhood (Mbanza) • Preserve1 • Spaceport • Theater Square (Acropolis) • Walled Quarter2 • Water Park (Copacabana ) |
1 Requires DLC • 2 The Black Death scenario only
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
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