Female TopologyStylized Female CharacterFace TopologyBlender Character ModelingMaya ModelingModelling Tips3d KarakterZbrush CharacterCharacter RiggingTopology Female CharacterAnimating with Melissa is a breeze, tell your story, sell your produce, build your world. Easily customizable and ready to go!
Face TopologyMaya Modeling3d Anatomy3d Karakter3d Modeling Tutorial3d Modelle3d Drawings3d ModellingAnatomy ReferenceFemale Character (A walk through in the whole process) Finished!PROJECT FINISHED!!! [ATTACH=CONFIG]208204[/ATTACH] After a long time of researches and tests. I finally finished my first female character in Blender. I’ve learned a lot with this project, especially in not giving up…
Character Topology For AnimationElbow TopologyLow Poly Game ArtKnee TopologyRetopology CharacterRetopology ReferenceArm TopologyLow Poly Hair3d Modeling ReferenceLeg low poly tip
3d Max TutorialFace TopologyMaya ModelingZbrush CharacterPolygon ModelingZbrush Tutorial3d Modeling TutorialBlender TutorialModelos 3dWIP Jafar's topology, Laura BorobiaI've been working on retopology reeeeally hard, trying to do my best. Jafar is my next villain!
Face TopologyFaces Reference3d KarakterCharacter TurnaroundCharacter Model SheetModelos 3dCartoon Faces3d ModellingModeling CareerFace TopologyFace topology
Basic FacialFace Topology3d KarakterPolygon Modeling3d Modeling TutorialPerfect FaceI Don't UnderstandHuman Anatomy ArtBlender TutorialFacial Topology: Circular Loops around Muscles | CGTyphoonThis visual guide shows the basic scheme of the human face topology. Principles of creating the basic facial loops for correct mesh stretching.
Knee TopologyBody TopologyFace TopologyHuman ModelPolygon Modeling3d Modeling TutorialLow Poly Models3d Tutorial3d ModelleEdge loop/Edge flowI found a website which shows the importance of edge looping and how they're they're placed for when movement occurs and deformation happens in animation. They're used to separate areas and define shapes and direct edge flow. Below, I found this interesting as it shows the main areas which are effected in movement; http://www.cgmascot.com/design/modeling-for-animation-body/ 'What are the Main Masses moving in a human/humanoid? Back of a character bends below the chest. You need loops going…
Good Topology 3d3d Head TopologyGood TopologyRetopology CharacterRetopology ReferenceRetopology FaceBody Structure Drawing Anatomy ReferenceFace GeometryHead TopologyHorrible Face Sculpting | Need HelpFace Topology
Low Poly Art StyleCharacter Turnaround SheetCharacter TopologyClay MationBlender Character ModelingMaya Modelingرسم كاريكاتير3d KarakterV ModelTutorial images : 3D Character ModelingI think it will be very easy to 3D Character Modeling through this tutorial
Face TopologyCharacter Modelling3d TopologyBlender Character ModelingMaya ModelingModelling Tips3d Anatomy3d Karakter3d ReferenceFace Topology