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Lone Wolf (gamebooks)

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Lone Wolf is a collection of 28 (soon to be 32) gamebooks, created by Joe Dever and initially illustrated (books 1-8) by Gary Chalk. The series began publishing in July 1984 and became one of the most popular game books ever published, selling more than 10.2 million[1] copies worldwide.

The story focuses on the fictional world of Magnamund, where the forces of good and evil fight for control of this planet in a final showdown. The protagonist is Lone Wolf, last of his caste of warrior monks known as Kai lords. The book series is written in the second person and recounts Lone Wolf's adventures as if the reader is the main character. As Lone Wolf, the reader makes choices at regular intervals throughout the story which then change the course, and the final outcome, of the book.

Although the series ceased publication between 1998 and 2007, a dedicated fan base established Project Aon in 1999 and subsequently converted many of the books to HTML format. Joe Dever gave his permission for Project Aon to distribute the books online via the internet. Subsequently, there has been a strong revival of interest in Lone Wolf, particularly in Italy, Spain, and France where the books were republished between 2002-2006. In 2007, Mongoose Publishing has announced that all of the Lone Wolf books, including books 29-32 which were never published, are being printed. Several adaptations also exist of the Lone Wolf series, including a D20-style Role-Playing Game published by Mongoose Publishing Ltd UK, the company which also plans to republish the original Lone Wolf series, beginning in the summer of 2007. The series was also converted to computer games.

A new computer game and a mobile phone game were announced. However, Ksatria Gameworks, the developer of this new video game, had to close its doors in February 2009 due to a lack of funding.

In July 2009, it was announced that Convergence Entertainment had secured the rights to make a live-action movie based on the Lone Wolf series.[2]

Synopsis

Magnamund is a planet in the universe of Aon which is the focus of battle between the powers of Good, among them Kai (God of the Sun) and Ishir (Goddess of the Moon), and Naar, the evil God of Darkness.

In the north-east of Magnamund's northern continent lies the realm of Sommerlund. Its people, the Sommlending, are devoted followers of Kai. There are those among them, known as Kai Lords or simply 'the Kai', who possess extraordinary innate abilities. Trained from childhood at the Kai Monastery, the Kai Lords are Sommerlund's greatest defence against Naar's agents.

Naar's champions upon Magnamund are the Darklords, who dwell in the scorched wastes of the Darklands, west of Sommerlund. This realm, inhospitable to most life, enables the Darklords to survive on Magnamund - though powerful, they are greatly weakened by the natural atmosphere of their world. Forced to enact their will at a distance, the Darklords wage war with armies of Drakkarim (humans devoted to Naar), Giaks (goblin-like creatures spawned in vast numbers), and other creatures, and are served by agents such as Vordaks (undead with psychic powers) and Helghasts (shapechanging undead).

At the Kai Monastery is a young initiate, given the name Silent Wolf. On the feastday of Fehmarn, when all the Kai Lords gather at the monastery, Silent Wolf is sent to cut wood from the surrounding forest as a punishment for his inattention in class. While he is gone, a surprise attack is launched from the Darklands at several places across Sommerlund. The Monastery is assaulted and the gathered Kai Lords massacred. Rushing back from the woods, Silent Wolf is knocked out by a low-lying tree branch (in the Legends of Lone Wolf novelizations based on the books, it's implied that the branch was placed there by a demi-goddess called Alyss so Silent Wolf would be spared the attack). When he awakes, he finds himself the only survivor. The last of the Kai, he renames himself Lone Wolf and sets out for the capital to inform the King of the loss of the Kai.

The Kai Series follows Lone Wolf as he rallies the armies of Sommerlund and her ally, Durenor, to repel the invasion, pursues and captures the traitor who brought about the invasion, and survives plots to complete the destruction of the Kai. At the end of the series, Lone Wolf recovers the Book of the Magnakai, the ancient text which contained the higher lore of the Kai Lords. With the massacre of the Kai, and Lone Wolf only an initiate, these teachings were thought to be lost.

The Magnakai Series continues the tale, with Lone Wolf now a fledging Kai Master striving to understand the Magnakai teachings. The Book, however, is ancient and incomplete. To perfect his understanding and train a new order of Kai Lords, Lone Wolf must follow the path of Sun Eagle, the first Kai Lord and author of the Book of the Magnakai. Sun Eagle quested for the wisdom encapsulated in the Lorestones of Nyxator, seven orbs scattered across Northern Magnamund. As Lone Wolf begins the same quest, however, war breaks out again. The Darklords have again rallied behind a single leader and now hasten their invasion to defeat the Magnakai quest. Lone Wolf pursues the quest through the war-torn realms and even beyond the plane of Magnamund. Ultimately, he enters the Darkland capital of Helgedad and brings about the destruction of the Darklords.

The Grand Master Series continues the story of Grand Master Lone Wolf and introduces the restored order of Kai Lords. With the destruction of the Darklords, Naar and his agents abandon open warfare and seek new paths to dominance, often focused directly on Lone Wolf as the keystone of the forces of Light.

The New Order Series features a new protagonist, a Grand Master in the Second Order of the Kai and a student of Lone Wolf, who is now Supreme Master. This series allows the player to 'customize' his character by allowing the choice of an individual name (originally, the name was speculated to be Falco Nero, or Black Hawk[3]). Much of the series focuses on attempts by Naar's minions to use remnants of the power of Agarash the Damned, Naar's greatest champion and predecessor to the Darklords. As such, the settings explore Southern Magnamund, where Agarash's empire was centred and which was not featured in the earlier series.

Books

Writing

Joe Dever was seven years old when he became a fan of a comic strip known as The Rise and Fall of the Trigan Empire, which appeared in a magazine called Look and Learn. He built armies of Airfix Roman soldiers and converted their spears to laser rifles, long before he was introduced to fantasy.[4] Dever was introduced to "science fantasy" by his high school English tutor.[5] He was the first and possibly only British person to compete in the Advanced Dungeons and Dragons Championship of America, which he won in 1982.[6]

Dever has stated that his earliest inspirations for Lone Wolf were medieval classical texts such as Beowulf, Gawain and the Green Knight and Le Morte d'Arthur. In his teenage years Tolkien, Moorcock and Mervyn Peake along with military history and Norse mythology all contributed to the creation of the Kai. He also used travel books to discover images of "exotic places".[7]

Dever developed the world of Magnamund from 1975 to 1983 as a setting for his Dungeons and Dragons campaigns. Originally called "Chinaraux", the world consisted of only northern Magnamund.[5] The Kai lords are like "psionic rangers with special powers bestowed upon them by their gods".[6] An individual book took 9 weeks to write, with three for mapping and plotting, and then 6 weeks of writing the story, creating an average of 12 entries per day.[7]

Original publication

Dever was originally contracted by London-based publisher Hutchinsons for four books, despite having planned out at least 13 for the series. When the first books proved to be popular, Dever was allowed an extension of contract and went on to write 20 books with Lone Wolf as the main hero, and 8 more featuring a new Kai Lord. He also developed the character Grey Star during this period, and four books were written using this character by Ian Page.[5] Dever also wrote The Magnamund Companion, in which all countries of the Lone Wolf world are described in some detail; readers are also given details on the Darklords and a trainer course in the Giak language. There are two games included, a Ragadorn Tavern Board game, and a short solo adventure that takes place immediately prior to book one, putting the player in the role of Banedon, a young magician who goes on to become a recurring character in the Lone Wolf books.

With the help of Joe Dever, Paul Barnett, whose pen name is John Grant, wrote twelve novelizations of the Lone Wolf books known as the Legends of Lone Wolf, several of which were heavily edited before publication.[8] They have received mixed reviews from fans. Barnett was the creator of the characters Alyss, Qinefer, and Thog.[9] Random House stopped publishing the novelizations after the twelfth book because "the books weren't selling," though the truth of this statement is contested.[10] Barnett entered discussions with an Italian publisher about reprinting the books unedited in Italian[11], this finally occurring with some editing of the original text. In July 2009, he announced on his blog that Dark Quest Books would republish an upgraded version of the series in English beginning in 2010.[12]

There has long been uncertainty amongst fans as to which version of the series is canon. Joe Dever has stated that as the game books precede the novelization, they are the "authoritative" versions.[5]

Only the first four volumes of the Legends of Lone Wolf were made available in the United States (though Sword of the Sun was divided into two separate volumes, The Tides of Treachery and Sword of the Sun), and only the first 20 of the core Lone Wolf gamebook series were made available in the United States; the last 8 books were never printed in the US. It should also be noted that the American editions of books 13-20 were abridged versions and thus are shorter than the UK editions. The UK versions also have color maps. The abridgements are sloppy, sometimes leaving broken links, or sections referring the reader to an incorrect new section.[13]

During the latter period of writing, Joe Dever and Publisher Red Fox were at odds, and Red Fox ceased publishing the Lone Wolf series after book 28, The Hunger of Sejanoz, citing lack of interest in the interactive gaming genre, despite hundreds of requests for the reprinting of several Lone Wolf books that had gone out of print.[5] This left the series unfinished, as Dever had four other books planned. He first did plan on releasing these books in some form after completing his collaboration on the new Lone Wolf RPG.[14] Finally, Mongoose Publishing, editor of the Lone Wolf RPG, accepted to publish to last four books of the series as well as republishing the rest of the series.

In 1999, Dever gave permission for his Lone Wolf book to be published for free on the internet by the non-profit organization Project Aon. Joe Dever later gave his permission to publish the out of print New Order series.[15] As of August 2009, 22 of his Lone Wolf books, the World of Lone Wolf series, the Magnamund Companion and several other Lone Wolf related written works are available for download.[16]

Republication and expansion

Mongoose Publishing have started republishing the gamebooks starting in July 2007, featuring new internal artwork by Richard Longmore (books 1 to 12), Nate Furman (book 13) and Pascal Quidault (books 14 and beyond). The first book has been partially rewritten and extended by Joe Dever, whilst the rest will be extended in-house. Starting with book 2, a bonus mini-adventure is added at the end of each book featuring a character that is encountered during the main adventure. These bonus adventures are written by various authors under the supervision of Dever himself. Nate Furman did the illustrations for the first twelve bonus adventures (books 2 to 13) while Pascal Quidault took over with book 14. The republishing includes the final four gamebooks 29 - 32, which will be their first time in print.[17] The republished first Lone Wolf book features a retcon of the opening of the book, where instead of Lone Wolf waking to find everyone at his monastery dead, he joins the fight.[18] Dever has stated that, since he has the chance, and considers himself a better writer, that this is a good opportunity to make a better beginning.[19] Long time fan and now assistant Jonathan Blake said of the retconning that overall, despite his love of the original, the surprises, grittier illustrations, and better writing have "won him over".[20]

Reception

The gamebook series was published between 1984 and 1998 in over 30 countries, translated into 18 languages, and sold in excess of 10 million copies worldwide. Each of the first 20 books had average print runs of 250,000.[21]

The response to the Lone Wolf book series has been largely positive. Three books of the series won "Game Book of the Year" between 1985 and 1987. The series was also awarded the Gamemaster International "All Time Great" award in 1991.[22] The high quality of Joe Dever's descriptive prose receives especial praise, as well as the fact that the books, if played together, form a cohesive continuing story, with recurring characters (something not often seen in gamebooks).

Even so, the books are not without criticism. Wavering difficulty is a common criticism made about the series. The battles tend to be either too hard or too easy. This is mostly attributed to the attainment of the Sommerswerd (a sword forged by gods) in the second book Fire on the Water which drastically increases the wielder's combat abilities. Another reason for this would be the fact that a player can start with drastically different stats. Finally, because the books were written to be functional both as a series and as stand alone adventures, the question of whether or not a player would have access to certain special weapons and abilities made difficulty hard to gauge.

Two game modifications for the game Neverwinter Nights were named after the Lone Wolf book series.[23]

Adaptations

Mirror of Death

Three computer games were released during the late 1980s using the Lone Wolf license.[24][25][26] The first two, published by Hutchinson, were adapted from the first two gamebooks, while the third entitled 'Mirror of Death' from Audiogenic Software, featured an original storyline.[27] The game was well received by several game magazines.[28]

The Legends novel Eclipse of the Kai was abridged as an audio book read by Edward da Souza on May 7, 1992.[29] Another was recorded but not released.[9] A version narrated and composed by Joe Dever was also made, but never released.[7]

There was also a series of telephone adventures called "Phonequest", one of which was known as "Fortress of Doom".[30]

In 2004 the license was adapted as a role-playing game by Mongoose Publishing under the Open Game License using Mongoose's OGL System. This has met mostly with praise for its adaptation of the Lone Wolf world, though some believe that there are many overlooked problems with the RPG, such as balance between classes and "hard to interpret" rules. Dever is credited with helping the game's principal designer, August Hahn, incorporate information from his final four unreleased books into the game.[31] A line of miniatures was also created for the game.[32]

Three scripts were developed for a potential Lone Wolf film release but they did not proceed beyond the pre-production phase.[33] However, in July 2009, a small company, called Convergence Entertainement, who produced the King of Fighters movie, announced that it had bought the rights to make a live-action film based on Lone Wolf.

An online MMORPG was in development by fans with the support of Joe Dever [18] and a playable demo had been released for beta testing, but development abruptly stopped when it was announced that a first-person computer game was being developed by Singapore-based Ksatria Gameworks Pte Ltd. Joe Dever was cited as Lead Designer on the project, for which no official release date have ever been announced.[34] The studio also had the license to produce more Lone Wolf games.[34] However, several employees of the studio have announced in their blogs or in forums that Ksatria had to close its doors at the end of February 2009 due to the worldwide financial crisis. These former employees also say that other developments were taking place although nothing official was announced.

An adaption of the first two books for the Nintendo DS handheld console, called LoneWolfDS,[35] is available in homebrew format.

See also

References

  1. ^ http://dbpedia.org/page/Joe_Dever
  2. ^ McNary, Dave (2009-07-21). "Convergence loads up manga-based pix". www.variety.com. Retrieved 2009-07-28. {{cite web}}: Check date values in: |date= (help)
  3. ^ Sekhemty (2005-06-01). "The Name of the Grand Master in the "New Order" Series" (PDF). Rising Sun. Retrieved 2006-07-15. {{cite web}}: Check date values in: |date= (help)
  4. ^ "Dicing With Death". Warlock Magazine. 1986-07-01. Retrieved 2006-07-03. {{cite web}}: Check date values in: |date= (help)
  5. ^ a b c d e Blake, Jonathan (1998-01-01). "Joe Dever". The Kai Monastery. Retrieved 2006-07-03. {{cite web}}: Check date values in: |date= (help)
  6. ^ a b Baylis, Chris (1993-01-01). "Interview with Joe Dever conducted by Chris Bayliss" (PDF). Role-Player Independent Magazine. Retrieved 2006-07-03. {{cite web}}: Check date values in: |date= (help)
  7. ^ a b c Dever, Joe (1993-08-28). "Lone Wolf: Joe Dever Frequently Asked Questions" (PDF). Joe Dever Letter. Retrieved 2006-07-15. {{cite web}}: Check date values in: |date= (help) Cite error: The named reference "letter" was defined multiple times with different content (see the help page).
  8. ^ Dannenfelser, Randy M. (2006-01-01). "UNDER HOT LIGHTS AND A FALLING SKY WELCOME TO THE LIFE AND TIMES OF PAUL BARNETT". John Grant Paul Barnett.com. Retrieved 2006-07-03. {{cite web}}: Check date values in: |date= (help)
  9. ^ a b Gallot, Gavin (1999-05-01). "Paul Barnett Interview". Rising Sun: Project Aon. Retrieved 2006-07-15. {{cite web}}: Check date values in: |date= (help)
  10. ^ Egelstaff, Julian (1997-09-01). "Paul Barnett". Kai Monastery. Retrieved 2006-07-03. {{cite web}}: Check date values in: |date= (help)
  11. ^ Anders, Lou (2002-01-01). "Interview With John Grant/Paul Barnett by Lou Anders". BeWrite Books.com. Retrieved 2006-07-03. {{cite web}}: Check date values in: |date= (help)
  12. ^ Barnett, Paul, aka realthog (2009-07-25). "a (shy cough) twelve-book deal". realthog.livejournal.com. Retrieved 2009-07-28. {{cite web}}: Check date values in: |date= (help)CS1 maint: multiple names: authors list (link)
  13. ^ Egelstaff, Julian (1997-01-01). "The Flight from the Dark". The Kai Monastery. Retrieved 2006-07-15. {{cite web}}: Check date values in: |date= (help)
  14. ^ Dever, Joe (2005-12-21). "Joe Dever letter". lobo-solitario.com. Heirloom Publishing. Retrieved 2006-07-03. {{cite web}}: Check date values in: |date= (help)
  15. ^ "Project Aon will publish the New Order series!". Project Aon. 2006-05-18. Retrieved 2006-07-03. {{cite web}}: Check date values in: |date= (help)
  16. ^ Dever, Joe (1999-01-01). "Joe Dever Permission Grant". Project Aon. Retrieved 2006-07-03. {{cite web}}: Check date values in: |date= (help)
  17. ^ "Lone Wolf Returns - Summer 2007". MongoosePublishing.com. Retrieved 2007-05-18. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  18. ^ a b Ryan, Leon (04/01/07). "Lone Wolf" (PDF). Game Axis. Gameaxis.com. Retrieved 2007-09-13. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameter: |coauthors= (help)
  19. ^ "What's The Story?" (PDF). Game Axis. Gameaxis.com. 2007-01-01. Retrieved 2007-09-13. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  20. ^ Blake, Jonathan (07/02/07). "Review of Flight from the Dark". Kai Grand Sentinel. Project Aon. Retrieved 2007-09-13. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameter: |coauthors= (help)
  21. ^ "20 YEARS OF "LONE WOLF": THE AUTHOR JOE DEVER AT LUCCA GAMES". Project Aon. 2005-10-11. Retrieved 2006-07-15. {{cite web}}: Check date values in: |date= (help)
  22. ^ "Lone Wolf:Celebrate a decade of award-winning excellence" (PDF). Project Aon. 1994-01-01. Retrieved 2006-07-15. {{cite web}}: Check date values in: |date= (help)
  23. ^ Watamaniuk, Jay (2007-01-01). "Developer Interview: Ben McJunkin". Bioware Corp. Retrieved 2007-09-13. {{cite web}}: Check date values in: |date= (help)
  24. ^ Flight from the Dark at SpectrumComputing.co.uk
  25. ^ Fire on the Water at SpectrumComputing.co.uk
  26. ^ The Mirror of Death at SpectrumComputing.co.uk
  27. ^ Katz, Demian (1998-01-01). "Lone Wolf Software". gamebooks.org. Retrieved 2006-07-15. {{cite web}}: Check date values in: |date= (help)
  28. ^ Pillar, Jon (1991-05-01). "Lone Wolf - The Mirror Of Death". The "Your Sinclair" Rockin' 'Roll Years. Retrieved 2006-07-15. {{cite web}}: Check date values in: |date= (help)
  29. ^ Gallot, Gavin (1992-01-01). "Lone Wolf/Joe Dever: 1992 Publication Date" (PDF). Project Aon. Retrieved 2006-07-15. {{cite web}}: Check date values in: |date= (help)
  30. ^ Dever, Joe (1993-01-01). "Lone Wolf: Joe Dever's Phonequest" (PDF). Joe Dever Letter. Retrieved 2006-07-15. {{cite web}}: Check date values in: |date= (help)
  31. ^ Vashna, Darklord (2004-12-01). "Rising Sun". Tower of the Sun. Retrieved 2006-07-15. {{cite web}}: Check date values in: |date= (help)
  32. ^ Sprange, Matthew (2005-10-01). "New Lone Wolf Miniatures". Mongoose Publishing. Retrieved 2006-07-15. {{cite web}}: Check date values in: |date= (help)
  33. ^ Dever, Joe (2004-07-01). "Joe Dever Interview". lobo-solitario.com. Retrieved 2006-07-03. {{cite web}}: Check date values in: |date= (help)
  34. ^ a b Wai-len, Leung (2007-09-04). "Taking flight from the dark" (PDF). The Straits Times. Retrieved 2007-09-13. {{cite web}}: Check date values in: |date= (help)
  35. ^ "LoneWolfDS".

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