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Gunrunning-GTAO-OfficialScreen-TargetRange

Pre-release screenshot of players on a Bunker shooting range.

Bunker Shooting Range is a side mission featured in Grand Theft Auto Online as part of the Gunrunning update.

Description[]

The shooting range is meant to give the player practice with manually aimed weapons. It is available for those who purchase it for their bunkers and can be selected with either black or white targets.

The shooting range is available on the side of the facility just next to the area where the Disruption Logistics laptop is located (or just using the hallway from the entry lobby). The player is able to use the shooting range to either complete challenges or compete with up to three players (not necessarily from the same organization/motorcycle club, as long as they have an invitation from the owner). There is a small alcove, where the Molotov Cocktail is already available, but the other weapons must be unlocked by completing challenges.

Challenges can be completed in someone else's Bunker Shooting Range and the rewards will be available when they have their own property. The weapon spawn rewards will be kept even if the player trades in their old bunker and buys a new one.

Challenges[]

Like its Ammu-Nation counterpart, challenges use the same score and multiplier mechanic. Targets give 5 points on any area, 10 on the red body marker and 15 on the red head marker.

There are six categories, each one with three tiers, making it a total of 18 challenges to complete. Each round lasts 30 seconds.

Each tier has a certain difficulty and varies on how the targets are activated:

  • Tier 1: Ground targets. One at a time.
  • Tier 2: Ground and ceiling targets. Two at a time.
  • Tier 3: Ground and ceiling targets. Three at a time. Targets not hit for a while deactivate.
Weapon Shots per target Target score
Tier 1 Tier 2 Tier 3
Pistol 1 400 550 680
SMG 3 1,300 1,700 1,800
Assault Rifle 5 1,600 2,300 2,500
Carbine Rifle 5 1,800 2,800 3,000
Combat MG 10 2,100 3,000 3,600
Heavy Sniper 1 250 350 400
  • Note that the Mk I weapons can have attachments for the challenges, therefore improving their capabilities to reach the target score.
    • "Extended magazine" upgrades are the ideal choice to avoid frequent reloads and missing valuable seconds (especially if there is a greater magazine capacity available, such as the Carbine Rifle's Box magazine).
    • "Scope" upgrades allow for slightly increased zoom capabilities and better aiming to targets from considerable distance.
    • "Grip" upgrades allow for reduced recoil, ideal for the automatic weapons to avoid missing shots.
    • Weapons that have been hidden from the player's inventory via a gun locker will not benefit from any of their attachments on the shooting range. Temporarily disabling the custom weapon layout in the Inventory section of the Interaction Menu will allow their use.
  • Depending on the weapon, each target requires a certain amount of bullets, so take advantage of short bursts to take great amount of points without losing the multiplier. Automatic weapons have a very small tolerance for missed shots without resetting the multiplier.
  • The red head marker gives the highest points, so it can greatly increase the chance of reaching the target score.

Rewards[]

Tier 1:

  • Metallic Gold and Metallic Platinum tints for the Mk II weapons, both costing $100,000.
  • Grenades available in the alcove.

Tier 2:

  • Increased thrown weapon capacity by five units (excluding Jerry Can), and refills all ammo for them.
  • Grenade Launcher available in the alcove.

Tier 3:

  • Rocket Launcher available in the alcove.
  • Clothing items available in clothing stores.
    • Caps
    • Tees
      • Yellow Shrewsbury Logo Tee
      • Green Warstock Tee
      • Green Vom Feuer Logo Tee
      • Red Coil Tee
      • Black Shrewsbury Tee
      • White Hawk & Little Logo Tee
    • Hoodies
      • White Ammu-Nation Hoodie
      • Black Coil Hoodie
      • Black Vom Feuer Hoodie

Versus[]

Up to four players can compete each other in a versus match, which can be done if the players are standing on the shooting range at the same time. The host can set one of the weapon categories listed above, plus a random option.

The player who gets a high score within the three rounds wins the match.

Gallery[]

Video Walkthrough[]

Navigation[]

[ v • e ]Mobile Operations
Content UpdatesGunrunning
Missions
Bunker Setup | Supplies (Steal Missions | Sell Missions) | Shooting Range | Raid/Defend Missions
Mobile OperationsSevere Weather Patterns | Half-track Bully | Exit Strategy | Offshore Assets | Cover Blown | Mole Hunt | Data Breach | Work Dispute
Vehicles
Weaponized VehiclesAnti-Aircraft Trailer | Oppressor | Dune FAV | Ardent | Weaponized Tampa | Technical Custom | Nightshark | Insurgent Pick-Up Custom | Half-track | APC
Other VehiclesCaddy (Civilian) | Caddy (Bunker) | Dune Buggy | Dune FAV | Technical Aqua | Insurgent | Phantom Wedge | Phantom Custom | Hauler Custom | Trailer (Container/Container White/Curtain-side) | Mobile Operations Center | Cargobob
People and AffiliatesGTA Online Protagonist | Agent 14 | Bunker Staff | Warstock Cache & Carry
PropertiesDisruption Logistics | Bunkers
RelatedCrews | Motorcycle Clubs | Organizations | The Open Road | SecuroServ | Offices | Office Garages
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