Scifi door concept art

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ArtStation - Optimized SciFi Door Design (Game ready), Josh Gambrell Cyberpunk Door Design, Sci Fi Door Design, Sci-fi Door, Futuristic Door, Spaceship Door, Scifi Door, Scifi Props, Sci Fi Door, Scifi Design

Game-ready asset Mid-poly: 13.5k tris Low-poly: 6.5k tris Blender / Marmoset / Substance Painter Rendered in Cycles Modeled using Hard Ops and Boxcutter Modeled using booleans + mid-poly bevel technique w/ face weighted normals No quads, triangulated in Blender You can view the entire process here: https://www.youtube.com/watch?v=j3G9zn4cu-U Our website - https://www.blenderbros.com/

ArtStation - Halo gate draft, Oleg Tsitovich Halo Concept Art, Scifi Door, Scifi Architecture, Concept Art Environment, Sci Fi Door, Concept Art Landscape, Scifi Building, Scifi Environment, Scifi Interior

Creating blockouts is an essential part of any serious pipeline. That is the stage where the main shapes, proportions and overall look of a model are determined. Projecting concept/photoreference on a draft mesh not only helps noticing mismatch issues but also gives you the opportunity to quickly get ur model into its place in a game engine until you are 100% sure you gonna need it and it works with everything else. Here's an example of a blockout with a draft texture of some cool Halo prop…

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