Ue5 environment

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Blender 3d Environment Art, Environment 3d Art, Game Environment Concept Art Landscapes, 3d Environment Design, 3d Environment Concept Art, Blender Environment Design, Ue5 Environment, 3d Environment Modeling, Blender Landscape

- I experimented and learned lots of new techniques during this project. All the custom assets are modeled in Maya and composed in Unreal Engine 5, using both tiling and baked textures in Substance Painter & Designer. -I had a lot of fun creating my custom foliage by using ZBrush to sculpt high poly and baked down to low poly, and I modified some variations both inside SpeedTree and composed by hand. Used Houdini to simulate the different variations of broken glasses, and the falling leaf…

Ue5 Environment, Background Study, Environment Reference, 3d Environment, Substance Designer, Creative Labs, My Self, Environment Design, Zbrush

Hey! i'm happy to show you my new artwork from scratch and optimized for games, on this project i challenged my self and don't use any scans data for the vegetation, i used only Blender, Substance Designer & Zbrush, execept for the material i used a heightmaps from megascans & recreate all maps from it on substance designer for save time! Selling : Aloe Vera & Peebles…

Take a soothing walk this #SereneSunday through Michal Chojnowski’s, “Forest Environment” #SpeedTree #Megascans #Maya #UnrealEngine #3D #CG #Render #Design #Landscape #Environment #Nature #3D #CG #Render #RealTime #GameArt #UE5 #Realistic #Nanite #lumen #Lighting #Woods #Atmospheric #Calm #Relax 3d Forest Environment, Forest Lighting Reference, Lighting Reference Environment, Ue5 Environment, Unreal Engine Environment, Unreal Landscape, Forest Concept, Environment Lighting, Forest Environment

Take a soothing walk this #SereneSunday through Michal Chojnowski’s, “Forest Environment” #SpeedTree #Megascans #Maya #UnrealEngine #3D #CG #Render #Design #Landscape #Environment #Nature #3D #CG #Render #RealTime #GameArt #UE5 #Realistic #Nanite #lumen #Lighting #Woods #Atmospheric #Calm #Relax

Find #MidweekMotivation to learn with Jean-Michel Bihorel’s, “Sedimental Memories No 07,” a dazzling scene made using #SpeedTree, #Houdini, #ZBrush, and #GuerillaRender for a #Gnomon Workshop. Want to give the course a whirl? Get 20% off a new Gnomon subscription by using the code TREES20 until February 28, 2022, at 11:59 PM UTC! #3D #CG #Render #Nature #Environment #Landscape #Foliage #Vegetation #Inspo #inspiration #Motivation Ue5 Environment, 3d Environment Modeling, 3d Landscape Art, Tree Rendering, Unreal Landscape, 3d Render Art, Houdini 3d, 3d Environment Art, Custom Trees

Find #MidweekMotivation to learn with Jean-Michel Bihorel’s, “Sedimental Memories No 07,” a dazzling scene made using #SpeedTree, #Houdini, #ZBrush, and #GuerillaRender for a #Gnomon Workshop. Want to give the course a whirl? Get 20% off a new Gnomon subscription by using the code TREES20 until February 28, 2022, at 11:59 PM UTC! #3D #CG #Render #Nature #Environment #Landscape #Foliage #Vegetation #Inspo #inspiration #Motivation

This #TutorialTuesday, find tips & tricks on how to work in #SpeedTree and #UnrealEngine on the project page of Michael Gerard’s, “The Witcher 3 Inspired Scene” #SpeedTree #ScansLibrary #Megascans #Houdini #Gaea #Photoshop #UE5 #GameArt #3D #CG #Render #Design #Landscape #Environment #Witcher3 #Fanart #Inspo #Inspiration #Breakdown #Motivation #Ruins #Nature #Foliage Witcher Concept Art Environment, Nature, Ue5 Environment, Kaer Morhen, Scene Ideas, The Witcher Wild Hunt, Realistic Games, Sci Fi Landscape, Render Design

This #TutorialTuesday, find tips & tricks on how to work in #SpeedTree and #UnrealEngine on the project page of Michael Gerard’s, “The Witcher 3 Inspired Scene” #SpeedTree #ScansLibrary #Megascans #Houdini #Gaea #Photoshop #UE5 #GameArt #3D #CG #Render #Design #Landscape #Environment #Witcher3 #Fanart #Inspo #Inspiration #Breakdown #Motivation #Ruins #Nature #Foliage

Level up your real-time #environment skills this #TutorialTuesday with #Dekogon Studios’ #ArtStationLearning tutorial series, “Environment production in UE5,” featuring a #SpeedTree tutorial made by Cat Yang! #SpeedTree #Maya #Blender #Substance3D #ZBrush #UnrealEngine #UE5 #Realtime #Landscape #Vegetation #Foliage #Procedural #Modeling #Design #Nature #Lighting #Inspo #Inspiration #Motivation #Learning #GameArt Nature, Ue5 Environment, Nature Lighting, Game Level Design, Modeling Design, Project Topics, Environment Reference, Project Planning, Game Environment

Level up your real-time #environment skills this #TutorialTuesday with #Dekogon Studios’ #ArtStationLearning tutorial series, “Environment production in UE5,” featuring a #SpeedTree tutorial made by Cat Yang! #SpeedTree #Maya #Blender #Substance3D #ZBrush #UnrealEngine #UE5 #Realtime #Landscape #Vegetation #Foliage #Procedural #Modeling #Design #Nature #Lighting #Inspo #Inspiration #Motivation #Learning #GameArt

Center yourself this #SereneSunday in Sergey Sobin’s, “Garden” #SpeedTree #Megascans #3dsMax #ZBrush #UnrealEngine #UE5 #Lumen #Landscape #Environment #Calm #Peace #Graffiti #MoonGate #Mystic #Paragon #Mysterious #Fog #Fantasy #Japan #Nippon #GameArt #RealTime #3D #CG #Render #ConceptArt #GameDev #Lumen Nature, Ue5 Environment, Unreal Engine Environment, Peace Graffiti, Blender Inspiration, Fantasy Japan, Aesthetic Tech, Blender Art, Center Yourself

Center yourself this #SereneSunday in Sergey Sobin’s, “Garden” #SpeedTree #Megascans #3dsMax #ZBrush #UnrealEngine #UE5 #Lumen #Landscape #Environment #Calm #Peace #Graffiti #MoonGate #Mystic #Paragon #Mysterious #Fog #Fantasy #Japan #Nippon #GameArt #RealTime #3D #CG #Render #ConceptArt #GameDev #Lumen

Ruins, Ue5 Environment, Ruined Temple, Environment Landscape, Environment Reference, Render Design, Set Dressing, 3d Environment, Marvelous Designer

This is my new environment made in UE5. It has been a LOT of fun to work with. Also a challenge with the current limitations of UE5 like the SSS not being yet implemented, but Lumen helped bringing the lighting to the next level. I decided to include photogrammetry for some assets, to learn the workflow and bring an extra punch to the scene. All the vegetation is made by me. I used Blender, zBrush and Painter for the custom assets, and a combination of Designer with Alchemist for the…

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