Stylised environment

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This #FanartFriday brings us to Mathis Palomba’s #SpiritedAway inspired, “Stylised Train Station” #SpeedTree #Substance3D #Maya #UnrealEngine #UE4 #RealTime #Render #3D #CG #Render #Design #Landscape #Environment #Stylized #SpiritedAway #Ghibli #GameArt Stylised 3d Environment, Stylized Game Environment, 3d Stylized Environment, Stylized Environment 3d, Stylized 3d Environment, Stylized Environment Concept Art, Ghibli Environment, Stylised Environment, Stylized Realism

This #FanartFriday brings us to Mathis Palomba’s #SpiritedAway inspired, “Stylised Train Station” #SpeedTree #Substance3D #Maya #UnrealEngine #UE4 #RealTime #Render #3D #CG #Render #Design #Landscape #Environment #Stylized #SpiritedAway #Ghibli #GameArt

Robot Environment Concept Art, 3d Art Environment, 3d Modelling Environment, Cute 3d Environment, 3d Modeling Environment, Stylized Game Environment, Substance Designer Stylized, 3d Stylized Environment, Stylized Environment 3d

A collaborative project I worked on with my friend Philip Purol. We wanted to do a project together for a while and settled on this lovely concept art by Anya Jo Elvidge. I wanted to get better at foliage and Philip has a lot of experience with it so we spent about a month in SpeedTree working on the trees and flowers. After that we split the tasks pretty evenly, both sculpting and modeling, level design, lighting passes, and particle effects. We also worked together to create the breakdown…

3d Stylized Environment, Stylized Concept Art, Prop Concept Art, 3d Game Environment, Props Concept, Environment Props, John Stamos, Texture Drawing, 2d Game Art

So happy that I can finally share this! Props I did for Wayfinder from Airship Syndicate, with GFactory Many thanks to Guillaume Provost and Ludwig Dresch too, for all their feedbacks and advices :D and also to Andy Hansen, Jesse Carpenter and John Stamos, who did the reviews and feedbacks from Airship Syndicate! https://www.artstation.com/gfactory https://www.artstation.com/mrpebbles https://www.artstation.com/poghpo https://www.artstation.com/andyh https://www.artstation.com/jessecarpenter…

Nature, 3d Foliage, Texture References, Stylized Foliage, Fantasy Tavern, Material Reference, Stylized Environment, Environment Props, Rock Textures

https://gamesartist.co.uk/ghibli-stones/ Jinwen Zhou has shown us how they created a scenic stone diorama with the Ghibli effect. This article covers various stages of production, including blockout and design, high poly, retopology, UVs, baking, texturing, and rendering. Jinwen also provides tips on creating tiling textures, controlling mask maps and adding moss edge fraying to achieve the stylized effect. https://www.artstation.com/ning_meng https://www.artstation.com/artwork/LReQ5K

ArtStation - Magic House, Shawn Cai Nature, Form Reference, Stylized Forest, Stylized Environment, Magic House, 3d Environment, Forest Design, 3d Modelling, Environment Concept Art

大家好,很高兴向大家介绍我的新作品“Magic House”我从去年十月份开始制作的项目,灵感来自榴莲班同学的一张原画,非常棒的一幅作品:https://www.artstation.com/artwork/9EBVEv 虽然这个项目的时间跨度很长,但我不是所有时间都在制作这个场景,有一半的时间用来学习了Substance Designer。场景里的资产大部分都是自己制作的,另外一些来自虚幻引擎的官方市场和工作室提供的一些模型。 这个项目的主要目的是为了熟悉制作模块化套件以及增加我的对Substance Designer的练习,我觉得我完成的还不错,希望你也喜欢!

ArtStation - RAWMEN - Stylized Environment Art, Allan Huang Jungle Environment Art, Foliage Concept Art, 3d Stylized Environment, Stylized Environment 3d, Flower Concept Art, Plant Animation, Tree Stylized, Stylized Plants, Stylized Foliage

I had the pleasure of creating plants and foliage for our game upcoming game Rawmen. Foliage textures were created from high poly models in Maya and Zbrush and then finished in Substance Designer. Additionally sculpted other assets and tiling textures.

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