Stylised 3d EnvironmentStylized Game Environment3d Stylized EnvironmentStylized Environment 3dStylized 3d EnvironmentStylized Environment Concept ArtGhibli EnvironmentStylised EnvironmentStylized RealismMathis Palomba - "Stylised Train Station"This #FanartFriday brings us to Mathis Palomba’s #SpiritedAway inspired, “Stylised Train Station” #SpeedTree #Substance3D #Maya #UnrealEngine #UE4 #RealTime #Render #3D #CG #Render #Design #Landscape #Environment #Stylized #SpiritedAway #Ghibli #GameArt
Daredevil ArtFood Illustration DesignProps ConceptCartoon HouseProps ArtIsometric ArtLevel DesignBuilding ArtRobot ArtRadish hut, ZC WANGRadish Hut: A built hut that likes to grow radishes and eat radishes
Robot Environment Concept Art3d Art Environment3d Modelling EnvironmentCute 3d Environment3d Modeling EnvironmentStylized Game EnvironmentSubstance Designer Stylized3d Stylized EnvironmentStylized Environment 3dEmily Choo & Philip Purol - "Homestead: A Collaborative Project"A collaborative project I worked on with my friend Philip Purol. We wanted to do a project together for a while and settled on this lovely concept art by Anya Jo Elvidge. I wanted to get better at foliage and Philip has a lot of experience with it so we spent about a month in SpeedTree working on the trees and flowers. After that we split the tasks pretty evenly, both sculpting and modeling, level design, lighting passes, and particle effects. We also worked together to create the breakdown…
Stylized Tree 3d3d Stylized EnvironmentTrees Concept ArtBlender LandscapeStylised Environment3d Game EnvironmentTree StylizedStylized PlantsStylized LandscapeStylized UE5-Powered Shader For Non-Photorealistic TreesCurrently WIP, the shader was made by Silvia Raponi.
3d Stylized EnvironmentStylized Concept ArtProp Concept Art3d Game EnvironmentProps ConceptEnvironment PropsJohn StamosTexture Drawing2d Game ArtWayfinder - Props Part 01, Anaïs FaureSo happy that I can finally share this! Props I did for Wayfinder from Airship Syndicate, with GFactory Many thanks to Guillaume Provost and Ludwig Dresch too, for all their feedbacks and advices :D and also to Andy Hansen, Jesse Carpenter and John Stamos, who did the reviews and feedbacks from Airship Syndicate! https://www.artstation.com/gfactory https://www.artstation.com/mrpebbles https://www.artstation.com/poghpo https://www.artstation.com/andyh https://www.artstation.com/jessecarpenter…
Nature3d FoliageTexture ReferencesStylized FoliageFantasy TavernMaterial ReferenceStylized EnvironmentEnvironment PropsRock TexturesGhibli Stones - Environment Breakdown - Jinwen Zhou, Games Artisthttps://gamesartist.co.uk/ghibli-stones/ Jinwen Zhou has shown us how they created a scenic stone diorama with the Ghibli effect. This article covers various stages of production, including blockout and design, high poly, retopology, UVs, baking, texturing, and rendering. Jinwen also provides tips on creating tiling textures, controlling mask maps and adding moss edge fraying to achieve the stylized effect. https://www.artstation.com/ning_meng https://www.artstation.com/artwork/LReQ5K
Victorian Concept ArtVideogame Concept ArtStylised EnvironmentStylized TextureStylized ArtGame TexturesEnvironment Painting2d Game ArtHand Painted TexturesStylized Tiling Texture, Daniel McGowanI've been playin alot of Overwatch lately, and I wanted to do something a bit more stylized. This texture was inspired by the new Eichenwalde map. Thanks for lookin!
NatureForm ReferenceStylized ForestStylized EnvironmentMagic House3d EnvironmentForest Design3d ModellingEnvironment Concept ArtMagic House, Shawn Cai大家好,很高兴向大家介绍我的新作品“Magic House”我从去年十月份开始制作的项目,灵感来自榴莲班同学的一张原画,非常棒的一幅作品:https://www.artstation.com/artwork/9EBVEv 虽然这个项目的时间跨度很长,但我不是所有时间都在制作这个场景,有一半的时间用来学习了Substance Designer。场景里的资产大部分都是自己制作的,另外一些来自虚幻引擎的官方市场和工作室提供的一些模型。 这个项目的主要目的是为了熟悉制作模块化套件以及增加我的对Substance Designer的练习,我觉得我完成的还不错,希望你也喜欢!
Jungle Environment ArtFoliage Concept Art3d Stylized EnvironmentStylized Environment 3dFlower Concept ArtPlant AnimationTree StylizedStylized PlantsStylized FoliageRAWMEN - Stylized Environment Art, Allan HuangI had the pleasure of creating plants and foliage for our game upcoming game Rawmen. Foliage textures were created from high poly models in Maya and Zbrush and then finished in Substance Designer. Additionally sculpted other assets and tiling textures.
Art And IllustrationProps ConceptEnvironment PropsRpg MapBuilding ConceptGame Concept ArtArt Et IllustrationEnvironment ConceptProp DesignStrawberry house, Charlène Le Scanff (AKA Catell-Ruz)Personal work