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Icon-gogofiveThis article is about a Megazord in Power Rangers Lightspeed Rescue.

"Rangers, this is your new Supertrain Megazord."
―Angela Fairweather introduces the Supertrain Megazord to the Rangers.[src]

The Supertrain Megazord is the combination of the Rail Rescues and the second Megazord of the Lightspeed Rangers' Megazords in Power Rangers Lightspeed Rescue.

Overview[]

As the Rail Rescues were large enough to house the Lightspeed Rescuezords, the Supertrain Megazord was substantially larger than the other Megazords. Rail Rescues 1 and 2 formed the arms and shoulder-stored weapons, Rail Rescue 3 formed the upper legs, torso and head, and Rail Rescues 4 and 5 formed the lower legs: Rail Rescue 4 forming the left leg and Rail Rescue 5 forming the right leg. Unfortunately, due to the massive output needed to power the Zords once the Megazord is formed, the Supertrain often overloaded itself which resulted in the Rangers being injured from within the cockpit. During its initial battle, the Megazord nearly tore itself apart, overloading twice by using its weapons.

The Supertrain Megazord had a shoulder-mounted missile launcher stored onto the right shoulder or transferred for use onto the right arm and a train head-formed and turbine-like gun stored onto the left shoulder or transferred for use onto the left arm at its disposal, both formed from the front sections of Rail Rescues 1 and 2, known as the Gatling Blasters which fire ice missiles cold enough to freeze volcanos and a salvo of missiles and energy blasts strong enough to destroy Trifire. At first, the Megazord was almost twice as tall as its opponents, until some later monsters were grown even larger (by way of Jinxer's special growth cards) to combat it.

Its finisher was the Turbine Supercharge where it charges its train-head-formed weapons up with energy before pressing against the monster with energy blasts from Rail Rescue 1's train head and finishing them with a barrage of missiles from Rail Rescue 2's train head.

Appearances: LR Episodes 10, 12, 14-16, 23, 27, 32, 33, 38


History[]

The Rail Rescues were originally invented to only transport the Rescuezords into battle using the railroad tracks throughout Mariner Bay. Tvicon TV STORY-Lightspeed Teamwork

Eventually, Magmavore and Trifire are revived in new forms by the newly arrived Queen Bansheera that prove too much for the Lightspeed Megazord to handle, so Miss Fairweather was forced to resort to this untested combination. Although it came dangerously close to self-destruction, it pulled through and annihilated the two revived monsters. Tvicon TV STORY-Rising From Ashes

The Supertrain Megazord was badly damaged by Diabolico (via blowing a hole right through the Megazord's gut) but it is not destroyed and is easily repaired later on. Tvicon TV STORY-The Cobra Strikes

Soon after, the new Omega Megazord renders it and the Lightspeed Megazord obsolete. Tvicon TV STORY-The Omega Project

In the final battle against Super Demons Diabolico and Olympius, it is piloted by Chad but its arm is dismantled due to the heavy amounts of damage it takes and therefore loses a massive amount of power, rendering it useless. Tvicon TV STORY-Rise of the Super Demons

Rail Rescues[]

The Rail Rescues are the secondary Zords (although they were first introduced in "Lightspeed Teamwork" before the Lightspeed Rescue Zords), mainly functioning as carrier Zords. They consist of five train cars that can store the Rescuezords or Omegazords. When traveling through Mariner Bay, they combine to form a special single file line-up formation (1 is the first car and 5 is the last) and use the local train tracks for travel.

Each Rail Rescue was based off of a different type of train car.

  • Rail Rescue 1: A locomotive
  • Rail Rescue 2: A subway car
  • Rail Rescue 3: A freighter
  • Rail Rescue 4: A coach car
  • Rail Rescue 5: A bullet train 

The Rail Rescues can contain various Lightspeed Zords.

Rail Rescue 1[]

Blue Glass Arrow See also: GoLiner 1

Rail Rescue 1: Transports Pyro Rescue 1 or Omegazord 1 and forms Supertrain Megazord's left arm. It measures at 49.3 meters long and weighs at 2,700 tons. The Rail Rescue 1 design is based on a steam locomotive.

Appearances: LR Episodes 2-5, 7-10, 12, 14-20, 23-27, 30, 32-34, 37, 38

Rail Rescue 2[]

Blue Glass Arrow See also: GoLiner 2

Rail Rescue 2: Transports Aqua Rescue 2 or Omegazord 2 and forms Supertrain Megazord's right arm. It measures at 50.7 meters long and weighs at 3,600 tons. Its design is based on an subway car train.

Appearances: LR Episodes 2-5, 7-10, 12, 14-20, 23-27, 30, 32-34, 37, 38

Rail Rescue 3[]

Blue Glass Arrow See also: GoLiner 3

Rail Rescue 3: Transports Aero Rescue 3 or Omegazord 3 and forms Supertrain Megazord's head, torso and upper legs. It measures at 48.2 meters long and weighs at 3,400 tons. Its design is based on an armored military freight train.

Appearances: Lightspeed Rescue Episodes 2-5, 7-10, 12, 14-20, 23-27, 30, 32-34, 37, 38

Rail Rescue 4[]

Blue Glass Arrow See also: GoLiner 4

Rail Rescue 4: Transports Haz Rescue 4 or Omegazord 4 and forms Supertrain Megazord's left leg. It measures at 51.8 meters long and weighs at 2,650 tons. Its design is based on a coach car train.

Appearances: LR Episodes 2-5, 7-10, 12, 14-17, 19, 20, 23-27, 30, 32-34, 37, 38

Rail Rescue 5[]

Blue Glass Arrow See also: GoLiner 5

Rail Rescue 5: Transports Med Rescue 5 or Omegazord 5 and forms Supertrain Megazord's right leg. It measures at 50.5 meters long and weighs at 2,650 tons. Its design is based on a bullet train.

Appearances: LR Episodes 2-5, 7-10, 12, 14-17, 19, 20, 23-27, 30, 32-34, 37, 38

Behind the Scenes[]

Portrayal[]

to be added

Design[]

to be added

Etymology[]

to be added

Notes[]

  • The Rail Rescues are the first train-based Zords in the franchise.
  • It is the only Megazord in the season that was not outright destroyed, just being severely damaged and rendered inoperable.
  • It is also the only Megazord to be playable in all three video game versions of the season (N64, PS1, and Gameboy Color).
  • The name of the Megazord may have been inspired by the 1979 disaster Supertrain.

Appearances[]

See Also[]

References[]

Footnotes[]


Power nav icon Power Rangers Lightspeed Rescue Icon-gogofive
Rangers
Carter Grayson - Chad Lee - Joel Rawlings - Kelsey Winslow - Dana Mitchell - Ryan Mitchell
Gear
Rescue Morpher - Titanium Morpher - Rescue Blaster - Rescue Bird - Battle Boosters - V-Lancer - Titanium Laser - Lightspeed Cycles - Rescue Rover - Trans Armor Cycle
Allies
Captain William Mitchell - Angela Fairweather - Leo Corbett - Damon Henderson - Kai Chen - Maya - Kendrix Morgan - Wesley Collins - Jen Scotts - Lucas Kendall - Katie Walker - Trip - Eric Myers - Cole Evans
Zords and Megazords
Rail Rescue 1 - Rail Rescue 2 - Rail Rescue 3 - Rail Rescue 4 - Rail Rescue 5 - Pyro Rescue 1 - Aqua Rescue 2 - Aero Rescue 3 - Haz Rescue 4 - Med Rescue 5 - Max Solarzord - Omegazord 1 - Omegazord 2 - Omegazord 3 - Omegazord 4 - Omegazord 5
Lightspeed Megazord - Supertrain Megazord - Lightspeed Solarzord - Omega Megazord - Lifeforce Megazord
Demons
Queen Bansheera - Prince Olympius - Diabolico - Loki - Vypra - Jinxer - Batlings
Monsters
Ghouligan - Magmavore - Quakemon - Whirlin - Fireor - Gold Beaked Monster - Elestomp - Striking - Cyborg Rangers - Smogger - Trifire - Liztwin - Demonite - Thunderon - Falkar - Troika - Cobra Incarnate - Thunderclaw - Shockatron - Spellbinder - Moleman - Cyclopter - Mantevil - Vilevine - Freezard - Infinitor - Birdbane - Memorase - The Gatekeeper - Furnace Monster - Ghoular - Flowar - Mermatron - Fire Wasp - Aquafiend - Arachnor - Treevil
Others
Triskull - Ghouls
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