Directed by
Dan Tudge |
Writing Credits (in alphabetical order)
Ferret Baudoin | ||
Jennifer Brandes Hepler | ||
Sheryl Chee | ||
Daniel Erickson | ||
David Gaider | ... | (lead writer) |
Mary Kirby | ||
Lukas Kristjanson | ||
Jay Turner |
Cast (in credits order)
Produced by
Mark Darrah | ... | co-executive producer |
Caroline Livingstone | ... | voiceover producer |
Kevin Loh | ... | assistant producer |
Dan Tudge | ... | co-executive producer |
Music by
Inon Zur |
Casting By
Caroline Livingstone |
Art Direction by
Dean Andersen |
Art Department
Daniel Fedor | ... | lead technical artist |
Fran Gaulin | ... | concept artist |
Matthew Goldman | ... | senior artist |
David Hibbeln | ... | former director of art |
Sung Kim | ... | concept artist |
Tyler Lee | ... | GUI artist |
Young Jin Park | ... | level artist |
Ian Stubbington | ... | lead level artist |
Gina Welbourn | ... | level artist |
Sound Department
Elliot Anders | ... | dialogue recordist |
Vance Dylan | ... | sound |
Jordan Ivey | ... | sound designer |
Michael David Peter | ... | sound designer (as Michael Peter) |
Steven Sim | ... | audio designer |
Jeremie Voillot | ... | senior sound designer |
Visual Effects by
Yunus Balcioglu | ... | technical animator |
Alim Chaarani | ... | lead visual effects artist |
Cristian Enciso | ... | technical animator |
Enoch Ihde | ... | cinematic rigger |
Ryan Sunghun Lim | ... | character modeler |
John Mayhew | ... | motion capture supervisor |
Alexandre Messier | ... | motion capture systems specialist |
Emmi Nakagawa | ... | texture artist |
Kevin Ng | ... | technical animator |
Steve Runham | ... | technical animator |
Mandy Sekelsky | ... | cinematic producer |
Al Shier | ... | executive producer: Blur Studio |
Stunts
Craig Dabbs | ... | stunts: motion capture |
Bruce Fontaine | ... | stunt coordinator |
Alex Huynh | ... | stunts: motion capture |
Joe Perez | ... | stunt coordinator |
Jason Sanfilippo | ... | stunts |
Camera and Electrical Department
Ken Thain | ... | lead cinematic designer |
Animation Department
Katie Cibinel | ... | cinematic animator |
Tony de Waal | ... | lead cinematic animator |
Paul Dutton | ... | cinematic animator |
Kyle Gaulin | ... | animator |
Tim Golem | ... | cinematic animator |
Chris Hale | ... | animator |
Shane Hawco | ... | lead character artist |
Ed Herft | ... | cinematic animator (as Steven Herft) |
Suhas Holla | ... | cinematic animator |
James Brandon Humphreys | ... | in game animator |
Andrew Hunt | ... | senior cinematic animator |
Greg Lidstone | ... | senior cinematic animator |
Charles Looker | ... | lead technical animator |
John Santos | ... | lead ingame animator |
Greg Wellwood | ... | motion capture specialist |
Nathan Zufelt | ... | senior cinematic animator |
Music Department
Aubrey Ashburn | ... | score vocalist |
Assaf Rinde | ... | music editor / music recording supervisor |
Noah Scot Snyder | ... | music scoring mixer |
Paul Taylor | ... | orchestrator |
Additional Crew
Chris Borders | ... | voice-over director |
Chris Buzon | ... | quality assurance analyst |
Brian Chung | ... | technical artist |
Ross Alan Gardner | ... | technical director |
Robert Girardin | ... | quality assurance analyst |
Blair Leckie | ... | motion capture team |
Caroline Livingstone | ... | voice-over director |
Ginny McSwain | ... | voice-over director |
Ivan Mulkeen | ... | quality assurance design analyst |
Darren Shahlavi | ... | motion capture actor |
Donavon Stinson | ... | motion capture actor |
Kris Tan | ... | tools programmer |
Cody Watts | ... | intern programmer |
Stanley Woo | ... | quality assurance design analyst |