Halo pelican

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Halo Wallpaper Desktop, Halo Pelican, Unsc Halo, Halo Ships, Troop Carrier, Halo Series, Halo Armor, Main Battle Tank, Halo Game

Description I love Halo so heres my favorite flying vehicle in it from the Marines. The one with the Scorpion is a Pelican Victor 933 carrying a Scorpion "Main Battle Tank" , the one with a Warthog is a Pelican Echo 419 carrying a Warthog Light "Reconnaissance Vehicle" , and the one with a Troop Pod is a Pelican Bravo 22 carrying a "Troop Pod".

D77-TC Pelican | Halo Alpha | FANDOM powered by Wikia Systems Art, Halo Pelican, Halo Warthog, Unsc Halo, Army Gears, Star Wars Vehicles, Spaceship Art, On Hiatus, Army Vehicles

The Dropship 77-Troop Carrier, abbreviated D77-TC, or more commonly known as the Pelican, is an extremely versatile aircraft used by the UNSC. Used mainly for medium-lift operations of various personnel, vehicles and equipment, it can also be used as a powerful support gunship. Sometime before 2501, the D77 was commissioned. The D77's usage during the Human-Covenant war was as early as the Harvest Campaign. More would appear during the Battle of Arcadia, and the Battle of Shield 0459. The…

ArtStation - Halo Infinite UNSC Pelican, Andrew Bradbury Halo Pelican, Unsc Halo, Halo Ships, 343 Industries, Halo Series, Infinite Art, Halo Infinite, Navy Art, Space Ship Concept Art

The in game model of the Pelican. This was one of the first assets I created using a face weighted normals based workflow, along with lots of decals for surface detail. There was quite the learning curve as it's a very different workflow to the traditional hi-res - low-res one. It was definitely a beast of a vehicle to finish due to the complexity of both the exterior and fitting the interior in well. On top of that I really wanted to honor the previous incarnations of the Pelican and get…

ArtStation - Halo Infinite UNSC Pelican, Andrew Bradbury Halo Pelican, Unsc Halo, Halo Ships, Halo Series, Halo Game, Halo Infinite, Army Gears, Sci Fi Spaceships, Futuristic Armour

The in game model of the Pelican. This was one of the first assets I created using a face weighted normals based workflow, along with lots of decals for surface detail. There was quite the learning curve as it's a very different workflow to the traditional hi-res - low-res one. It was definitely a beast of a vehicle to finish due to the complexity of both the exterior and fitting the interior in well. On top of that I really wanted to honor the previous incarnations of the Pelican and get…

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