Steampunk interior

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Steampunk Submarine Interior, Steampunk Spaceship Interior, Steampunk Ship Interior, Steampunk Airship Interior, Airship Interior, Steampunk Spaceship, Airship Steampunk, Steampunk Workshop, The Order 1886

For my mentorship semester at Think Tank Training Centre, I developed a steampunk airship interior for a lighting/look development reel inspired by The Order: 1886. I modelled the base environment, then populated it with kit-bashed assets collected online and from my peers. Textures were mostly done procedurally in Maya by developing a series of shader materials with V-Ray Triplanars and Blend Materials, while some hero assets were textured in Substance Painter. I rendered with V-Ray locally…

EPBOT: My BioShock-Inspired Custom Steampunk Frame Tokyo Disneysea, Steampunk Office, Steampunk Rooms, Larry Niven, Video Game Logic, Steampunk Aesthetic, Disney Sea, Wood Scraps, Tokyo Disney Sea

John and I are working on the steampunk room again, which still has a lot of smaller projects to go before we can call it officially "finished." Just to catch you up, here's what the room looks like so far: (Except Claptrap is now in that right corner.) I went looking for some big art for that wall by the treadmill desk (since most of what I buy is tiny to conserve wall space) and found this gorgeous skyscape by Tyler Edlin Art over on DeviantArt: Tyler didn't have a print available, but…

Giovani's Concept Art & Illustration Steampunk Interior Design, Steampunk Architecture, Steampunk Rooms, Concept Art Landscape, Steampunk Interior, Interior Concept Art, Arte Steampunk, Art Steampunk, Bioshock Infinite

(WIP) Game environment done in Unreal Engine Architectural vizualization done in Unreal Engine A steampunk 3D scene done in Maya. The organ in the middle supposed to be some sort of power generator when its played. The break down of this scene is on the modeling tab. Inspired in the funkiness of one of my favorite artist Dali the steampunk enthusiast who made his crazy paintings a reality. Breakdown of the scene in the modeling tab. used maya and zbrush for organic forms and 3Dsmax grow fx…

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