Mega Man Battle Network 2

Mega Man Battle Network 2[a] is a 2001 tactical role-playing game developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second game in the Mega Man Battle Network series, and a sequel to the first game;[b] it follows Lan Hikari and his NetNavi MegaMan.EXE as they attempt to take down the new NetCrime syndicate Gospel.

Mega Man Battle Network 2
North American cover art
Developer(s)Capcom Production Studio 2
Publisher(s)
Producer(s)Keiji Inafune
Designer(s)Masahiro Yasuma
Programmer(s)
  • Koetsu Matsuda
  • Hidekazu Shingaki
  • Michinori Kataoka
  • Mitsunori Sakano
Artist(s)Yuji Ishihara
Hayato Kaji
Writer(s)Shin Kurosawa
Masakazu Eguchi
Composer(s)Yoshino Aoki
SeriesMega Man Battle Network
Platform(s)Game Boy Advance
Release
Genre(s)Real-time tactical role-playing
Mode(s)Single-player, multiplayer

Mega Man Battle Network 2 received generally positive reviews, with many praising it for improving upon the gameplay of the first entry; it has been re-released multiple times, including as part of the Wii U Virtual Console in 2014, and the compilation Battle Network Legacy Collection in 2023 for PlayStation 4, Nintendo Switch and PC. It was followed up by Mega Man Battle Network 3 in 2002.

Gameplay

edit

The general gameplay is essentially identical to that of the original Mega Man Battle Network game; indeed, the two games utilize a significant amount of the same graphics. However, Battle Network 2 introduces several new concepts that augment the original game-system.

In terms of health, Mega Man no longer heals fully and automatically after each battle. Furthermore, the game introduces the SubChip, a device similar in basic concept to a battle chip but one that can only be activated outside of battle.

Where in the original, a player had only one chip folder, Battle Network 2 introduces the possibility of alternate active folders, allowing players to easily customize their range of possible attacks to conform to multiple situations. Notably, chips used in one active folder are not available for the construction of a second, even though only one folder may be used at any given time. Up to three folders can be found in this game, and all are fully customizable. As in the previous game, folders may have up to five Navi chips each and only five of the same kind of any chip (the first game allowed up to ten of the same non-Navi chip).

Aside from the addition of new Battle Chips in general, Battle Network 2 expanded the old chip code system, which had previously been limited only to the alphabet. Some Chips could occur with an asterisk (*) as their code letter, a wild card symbol meaning the Chip can be used with any other Chip. This game is the only Battle Network game (besides 6) where it is possible (from one chip trader only) to get * coded Navi chips. There are now 250 chips possible in single player mode, with chips 251-260 possible only via NetBattling, and chip #261 (Sanctuary) earned when the player completes Hard Mode. Players can also now earn up to five stars on the title screen by completing major tasks in the game.

Additionally, players may access NetSquares in the game. These places serve as a sort of Town Square for NetNavis and their operators to relax, buy supplies, and exchange information.

One final change was the replacement of the old armor system, which only affected damage received, with a style system that affects damage received, attack damage, physical appearance, among other benefits. During the course of the game MegaMan may take on one of five Styles (Guts, Team, Custom, Shield, and Hub), each of which will also be aligned with one of four elements (Heat, Wood, Elec, and Aqua). He can store up to two styles in his memory at once and change out when not battling.[5][6]

Starting with Battle Network 2, anytime a chip trader is used, the game will automatically save when the player receives their new chip. This is to prevent the player from cheating by simply soft resetting without saving until the chip trader gives out a desirable chip, which was possible in the first game. Another chip trader tradition that starts with this game and continues on for the remainder of the series is that there is one ten chip trader that will appear only upon completing Story Mode (yellow star), and gives out the best chips of all the chip traders.

Plot

edit

Three months following the events of the first game, and two months following Network Transmission, the world is in a time of peace following the defeat of the organization known as WWW (World Three). However, NetCrime, perpetrated by a new NetMafia organization known as Gospel, is on the rise. Once again Lan Hikari and his NetNavi MegaMan.EXE become involved and work to defeat Gospel's plot to destroy society.[5][6][7]

NetNavi Operators are given the chance to become City NetBattlers, a lesser form of an Official NetBattler, which Lan does, allowing him to travel around the world, both in cyberspace and in real life.[5][6] In doing so, Lan stops Gospel's attempts to collect four particularly powerful computer programs, called SuperPrograms, on numerous occasions. However, Gospel is eventually successful and uses these programs, in combination with computer bugs, to construct a SuperNavi of immense power. This Navi is a duplication of Bass, who appeared in the original game as a hidden boss and who plays a larger role in later games. However, after fighting MegaMan, the Bass copy destabilizes and transforms into a gigantic, wolf-shaped super multi-bug organism.

The energy needed to create this Navi causes unusual radiation, blending the Net and the real world together. This radiation eventually paralyzes Lan, effectively making him incapable of operating MegaMan; however the latter puts the two into Full-Synchro so that Lan may control MegaMan by thought and emotion, similar in concept to the final confrontation of the original game. During the final battle, it is revealed that the leader of Gospel is Sean Obihiro, a child who felt neglected by and resentful of society after his parents died in a plane crash. After defeating the multi-bug organism, Lan promises to be the boy's friend after he has paid for his crimes. After the credits, Bass is seen destroying copies of himself, and shows anger toward the human that made them. He swears to exact his revenge on the humans and then disappears.[8]

Development and release

edit

Development on Mega Man Battle Network 2 started shortly after completion of the first game;[9] programmer Koetsu Matsuda stated that when making the first game, there were several things the development staff had wanted to do different, but couldn't due to time constraints, specifically citing the escape system.[10] The game was first announced at the Japan World Hobby Fair in June 2001, prior to the release of the first game in international territories;[11][12] during the event, Capcom held a contest to design a boss character for the game, similar to previous games in the Mega Man franchise.[11] The winner was eventually announced to be Shoichiro Satokawa, and his character GateMan.EXE.[13][14]

The game was officially released in Japan on December 14, 2001;[2] Japanese television advertisements for the game featured the song "feel the wind" by Janne Da Arc;[15] the Japanese version came with a bug that would cause the save data to corrupt if the LockEnemy Sub Chip was used, which was acknowledged on Capcom's official website.[16] It was later released in North America on June 11, 2002,[1] while Ubisoft would publish the game in Europe on October 18, 2002.[3] Due to space limitations, the international versions use a simplified jack-in animation, rather than the intricate animation in the Japanese version.[17]

The game was re-released for the Wii U Virtual Console in Japan on November 12, 2014,[18] and in North America on January 8, 2015.[19][20][21] Due to the Virtual Console not emulating the Link Feature, accessing the multiplayer menu will give the player all multiplayer and event-exclusive chips.[18] It is also planned for inclusion as part of the Mega Man Battle Network Legacy Collection in 2023 for PlayStation 4, Nintendo Switch, and PC via Steam.[22]

Reception

edit

Mega Man Battle Network 2 sold 124,349 units in Japan during 2001 and has been listed by Dengeki Online as the 91st best-selling video game in the region for that year.[30] Famitsu sales data showed that the game was the 30th best-selling game of 2002 with a total of 344,230 units sold by the end of year. The magazine showed a total of 446,938 units sold in the country at that point.[31]

Battle Network 2 was a runner-up for GameSpot's annual "Best Role-Playing Game on Game Boy Advance" award, which went to Tactics Ogre: The Knight of Lodis.[32]

Notes

edit
  1. ^ Japanese: バトルネットワーク ロックマンエグゼ2, Hepburn: Batoru Nettowāku Rokkuman Eguze 2, lit. 'Battle Network Rockman.EXE 2'
  2. ^ Retroactively, the game is also considered a sequel to Mega Man Network Transmission (2003).[4]

References

edit
  1. ^ a b "Press Releases". 2002-08-09. Archived from the original on 2002-08-09. Retrieved 2023-04-21.
  2. ^ a b 【GBA】発売まであと1ヵ月! 『バトルネットワーク ロックマン エグゼ2』 [[GBA] A Month To Go Until Launch! "Battle Network Rockman.EXE 2"] (in Japanese). Famitsu. November 17, 2001. Archived from the original on November 24, 2014. Retrieved November 3, 2011.
  3. ^ a b Bramwell, Tom (October 18, 2002). "What's New?". Eurogamer. Gamer Network. Retrieved August 13, 2022.
  4. ^ Arika (March 6, 2003). Mega Man Network Transmission (GameCube). Capcom. Scene: Post-credits. They call themselves... 'Gospel.' The job is...
  5. ^ a b c d IGN Staff (June 14, 2002). "Mega Man Battle Network 2 - Game Boy Advance Review". IGN. Archived from the original on September 14, 2010. Retrieved July 4, 2010.
  6. ^ a b c d Speer, Justin (June 21, 2002). "Mega Man Battle Network 2 Review for Game Boy Advance". GameSpot. Red Ventures. Retrieved July 4, 2010.
  7. ^ a b McElfish, Carlos (June 27, 2002). "Mega Man Battle Network 2 Review". GameZone. Archived from the original on July 1, 2002.
  8. ^ Capcom (December 12, 2001). Mega Man Battle Network 2 (Game Boy Advance). Scene: Post-credits. Bass.EXE: One day they shall face my judgement...
  9. ^ Midnite (March 19, 2018). "EXE 15th Ann. Special Staff Discussion! (Part 1)". The Rockman.EXE Zone. Retrieved August 18, 2022.
  10. ^ Reploid21XX (January 20, 2020). "TV Tokyo Interviews: The Past and The Future of the Rockman EXE Series". Rockman Corner. Retrieved August 18, 2022.{{cite web}}: CS1 maint: numeric names: authors list (link)
  11. ^ a b IGN Staff (June 15, 2001). "Megaman EXE 2 Announcement Soon". IGN. Archived from the original on June 13, 2011. Retrieved August 18, 2022.
  12. ^ Lake, Mark (November 1, 2001). "Capcom GBA Goodness - Here at Last!". Nintendo World Report. Archived from the original on July 14, 2011. Retrieved March 14, 2011.
  13. ^ ロックマンエグゼ 2/ボスキャラコンテスト 結果発表 [Rockman.EXE 2/Boss Character Contest Results] (in Japanese). Capcom. Archived from the original on February 12, 2002. Retrieved August 18, 2022.
  14. ^ Capcom (December 12, 2001). Mega Man Battle Network 2 (Game Boy Advance). Scene: Credits. GateMan Design: S. SATOKAWA
  15. ^ Ishida, Katsuo (January 17, 205). カプコン、PS2/WIN「ロックマンX8」主題歌がJanne Da Arcの「WILD FANG」に決定 [Capcom Announces "WILD FANG" by Janne Da Arc as Theme Song for PS2/WIN "Rockman X8".]. GameWatch (in Japanese). Impress Corporation. Archived from the original on August 27, 2021. Retrieved August 13, 2022.
  16. ^ 【重要】「ロックマンエグゼ2」のデータ消失に関する告知 [[Important] Notice Regarding Data Loss in "Rockman.EXE 2"] (in Japanese). Capcom. Archived from the original on March 28, 2002. Retrieved October 18, 2022.
  17. ^ "Mega Man Battle Network 2". The Cutting Room Floor. Retrieved August 18, 2022.
  18. ^ a b Prof. 9 (November 4, 2014). "Japanese Battle Network 2 arriving on Virtual Console (UPDATE)". The Rockman.EXE Zone. Retrieved August 13, 2022.{{cite web}}: CS1 maint: numeric names: authors list (link)
  19. ^ Hillard, Kyle (January 10, 2015). "Mega Man Battle Network 2 Now Available On Wii U Virtual Console". Game Informer. Archived from the original on January 13, 2015. Retrieved August 13, 2022.
  20. ^ Carter, Chris (January 8, 2015). "Nintendo Download: Mega Man Battle Network 2". Destructoid. Enthusiast Gaming. Retrieved August 13, 2022.
  21. ^ Whitehead, Thomas (January 9, 2015). "Nintendo Download: 8th January (North America)". Nintendo Life. Hookshot Media. Retrieved August 13, 2022.
  22. ^ Tolentino, Josh (June 28, 2022). "Mega Man Battle Network Legacy Collection Announced". Siliconera. Enthusiast Gaming. Retrieved August 13, 2022.
  23. ^ "Mega Man Battle Network 2 for Game Boy Advance". GameRankings. CBS Interactive. Archived from the original on May 19, 2010. Retrieved July 4, 2010.
  24. ^ "Mega Man Battle Network 2 for Game Boy Advance Reviews". Metacritic. Red Ventures. Archived from the original on November 18, 2009. Retrieved July 4, 2010.
  25. ^ "Review Crew: Mega Man Battle Network 2". Electronic Gaming Monthly. No. 155. Ziff Davis. June 2002. p. 124.
  26. ^ Gaban, Desmond (December 7, 2001). "Latest Famitsu stats". Nintendo World Report. Archived from the original on September 25, 2012. Retrieved August 22, 2010.
  27. ^ Robo, Hoedown (June 2002). "Reviews: Mega Man Battle Network 2". Game Informer. No. 110. Sunrise Publications. p. 86. Archived from the original on November 18, 2005.
  28. ^ Bro Buzz (June 4, 2002). "Mega Man Battle Network 2 Review". GamePro. Archived from the original on November 10, 2009. Retrieved July 4, 2010.
  29. ^ Pavlacka, Adam (July 14, 2002). "Mega Man Battle Network 2". GameSpy. Archived from the original on July 11, 2011. Retrieved July 4, 2010.
  30. ^ IGN Staff (January 11, 2002). "Dengeki Online Top 200 Of 2001". IGN. Archived from the original on June 29, 2011. Retrieved June 22, 2010.
  31. ^ "2002年テレビゲームソフト売り上げTOP300" [TOP 300 Video Game Software Sales of 2002]. Geimin (in Japanese). Archived from the original on June 27, 2015. Retrieved June 22, 2010.
  32. ^ GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003. Retrieved March 24, 2022.
edit