Summary
The Almiraj at a first glance appears simply as a rabbit with the horn of a unicorn, and while that asessment is true they can still be quite dangerous due to their unpredictable nature and their inante teleportation ability which earned them the nickname Blink Rabbit.
An even more dangerous variant of the Almiraj is the Psionic one which has a 10% to appear when ever an Almiraj gives birth, this Almiraj has various abilities such as Detonate and Molecular Agitation which makes it a formidable foe.
Powers and Stats
Tier: 10-C, higher via its horn | 10-C, higher via its horn and 9-A via Detonate
Key: Regular | Psionic
Name: Almiraj, Blink Rabbit
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Beast, mammal
Powers and Abilities:
Small Size (Grow up to 1 foot[1] in size), Natural Weaponry (Use their horn to ram[1] into targets), Enhanced Senses (Have night vision[1] and are noted to have excellent smell of sense and eyesight[2]), Underground Mobility (Shown here[3]), Teleportation (Shown here[4]), Stealth Mastery (Shown here[1]), Extreme Resistance to Poison Manipulation (Shown here[4])
Same as before plus Darkness Manipulation and Light Manipulation (Via Control Light[4]), Air Manipulation (Via Control Wind[4]), Telekinesis (Via Telekinesis[4]), Flight (Via Levitation[4]), Fire Manipulation (Via Control Flame[4]), Explosion Manipulation (Via Detonate[4]), Matter Manipulation and Temperature Manipulation (Via Molecular Agitation[4])
Attack Potency: Below Average Human level, higher via its horn | Below Average Human level, higher via its horn and Small Building level via Detonate
Speed: Superhuman (Should be as fast as a real Rabbit) | Superhuman
Lifting Strength: Varies between Average Human (Weaker ones have a strength score of 2[1] which means they can at max push 68.038875 kg), up to Peak Human (Stronger ones have the strength score of 7[3] they can at max push 238.13625 kg)
Striking Strength: Below Average Human level | Below Average Human level
Durability: Below Average Human level | Below Average Human level
Stamina: Unknown
Range: Below standard melee range, standard melee range via its horn[2] and also via Teleportation | Hundreds of Meters via psionic powers
Standard Equipment: None notable
Intelligence: Animalistic (Is noted to be stupid[4])
Weaknesses: Is rather stupid | Same as before plus the fact it can't use Detonate on sentient beings
Notable Attacks/Techniques:
- Horn: The Almiraj charges at its enemy trying to stab them with its horn
- Blinking: The Almiraj will teleport without a pattern 3 feet at a time in an attempt to evade attacks
- Missing Digger: In case the Almiraj misses its Horn attack it can immediately borrow into the ground
All of the regular variant's attacks alongside:
- Control Light: This power is used to make the sky darker
- Telekinesis: The Almiraj uses this power to hurl stones at its enemies
- Levitation: Makes the Almiraj float in the air
- Control Wind: Makes the wind blow which the Almiraj uses alongside Levitation to gain full flight
- Control Flame: Used to control fire around the Almiraj
- Detonate: Causes various weapons and armor that the Almiraj can see to explode
- Molecular Agitation: Moves molecules in a way that makes stuff burn as if it has been lit on fire, with enough time it could even let the Almiraj melt steel
Notable Matchups
Victories:
Losses:
Inconclusive:
References
Discussions
Discussion threads involving Almiraj |