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AlmirajRender

Summary

The Almiraj at a first glance appears simply as a rabbit with the horn of a unicorn, and while that asessment is true they can still be quite dangerous due to their unpredictable nature and their inante teleportation ability which earned them the nickname Blink Rabbit.
An even more dangerous variant of the Almiraj is the Psionic one which has a 10% to appear when ever an Almiraj gives birth, this Almiraj has various abilities such as Detonate and Molecular Agitation which makes it a formidable foe.

Powers and Stats

Tier: 10-C, higher via its horn | 10-C, higher via its horn and 9-A via Detonate

Key: Regular | Psionic

Name: Almiraj, Blink Rabbit

Origin: Dungeons and Dragons

Gender: Varies

Age: Varies

Classification: Beast, mammal

Powers and Abilities:

Attack Potency: Below Average Human level, higher via its horn | Below Average Human level, higher via its horn and Small Building level via Detonate

Speed: Superhuman (Should be as fast as a real Rabbit) | Superhuman

Lifting Strength: Varies between Average Human (Weaker ones have a strength score of 2[1] which means they can at max push 68.038875 kg), up to Peak Human (Stronger ones have the strength score of 7[3] they can at max push 238.13625 kg)

Striking Strength: Below Average Human level | Below Average Human level

Durability: Below Average Human level | Below Average Human level

Stamina: Unknown

Range: Below standard melee range, standard melee range via its horn[2] and also via Teleportation | Hundreds of Meters via psionic powers

Standard Equipment: None notable

Intelligence: Animalistic (Is noted to be stupid[4])

Weaknesses: Is rather stupid | Same as before plus the fact it can't use Detonate on sentient beings

Notable Attacks/Techniques:

  • Horn: The Almiraj charges at its enemy trying to stab them with its horn
  • Blinking: The Almiraj will teleport without a pattern 3 feet at a time in an attempt to evade attacks
  • Missing Digger: In case the Almiraj misses its Horn attack it can immediately borrow into the ground

All of the regular variant's attacks alongside:

  • Control Light: This power is used to make the sky darker
  • Telekinesis: The Almiraj uses this power to hurl stones at its enemies
  • Levitation: Makes the Almiraj float in the air
  • Control Wind: Makes the wind blow which the Almiraj uses alongside Levitation to gain full flight
  • Control Flame: Used to control fire around the Almiraj
  • Detonate: Causes various weapons and armor that the Almiraj can see to explode
  • Molecular Agitation: Moves molecules in a way that makes stuff burn as if it has been lit on fire, with enough time it could even let the Almiraj melt steel

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.0 1.1 1.2 1.3 1.4 Tomb of Annihilation 5e Page 211
  2. 2.0 2.1 Fiend Folio 1e Page 12
  3. 3.0 3.1 Fool's Grove Page 6
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Monstrous Compendium Fiend Folio Appendix Page 5

Discussions

Discussion threads involving Almiraj
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