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I remember... Yes... With my father's death, I lost my purpose in life... But now I have something to live for. No longer will I run from the future! I will face it head on, carrying out my father's will! I am resolved and without reservation. I owe it all to my invaluable friends... And we have promised to never lose hope, no matter what tomorrow may bring.
~ Mitsuru Kirijo

Summary

Mitsuru Kirijo is the only child of the current head of the Kirijo Group, Takeharu Kirijo. She is also the Gekkoukan High School’s valedictorian and student council president as well as the leader of the Specialized Extracurricular Execution Squad (S.E.E.S.), an organization composed of Persona users to battle Shadows during the Dark Hour.

Powers and Stats

Tier: Low 2-C, higher with Willpower | 1-A, higher with Willpower | 1-A, higher with Willpower

Key: Mid-Game | Late-Game / The Answer | Persona 4 Arena

Name: Mitsuru Kirijo, The Imperious Queen of Executions (P4A)

Origin: Persona 3

Classification: Human, Persona User, Head of the Kirijo Group, Ex Leader of S.E.E.S., Leader of Shadow Operatives

Gender: Female

Age: 17/18 (P3/FES), 20 (P4A)

Base: Superhuman Physical Characteristics, Weapon Mastery (Rapier), Supernatural Willpower, Empowerment, and Reactive Power Level (In times of dire need, Persona users can massively increase their strength to the point to where those who previously stomped them can be overwhelmed by their sheer aura. Persona users can manifest new abilities and force their Persona's to evolve mid-fight, and change the tides of battle)

With Persona: Cognitive Physiology (Persona), Magic, consisting of Ice Manipulation, Healing (with Dia spells), Information Analysis (with Analyze), Status Effect Inducement (with Marin Karin and Tentafaroo), Absorption (with Spirit Drain), Damage Boost (with Ice Amp and Mind Charge), Statistics Amplification (with Tarukaja), Resistance Negation (Ice Break), Power Nullification (with Bind skills)

Resistance and Affinities: Resistance and Invulnerability to Ice Manipulation, Light Manipulation, and Holy Manipulation

Fire, Ice, Electricity, Wind, Explosion, Energy, Curse, Darkness, Holy, Light, and Death Manipulation (w/ various gems), Resistance Negation (w/ Megido gems), Status Effect Inducement (w/ various weapons), Healing (w/ various items), Attack Reflection (w/ Mirrors), Statistics Amplification (w/ various equipment and Sutras), Damage Boost and Empowerment (w/ various equipment), Debuff Negation (w/ Dekaja Gem), Statistics Reduction (w/ Dekunda Gem). Invulnerability and Law Manipulation (With the Omnipotent Orb, the laws of the universe are warped and manipulated to enforce the law that no harm can be enacted on the user)

Base: All previous abilities to a greater extent

With Persona: Sealing (with Niflheim, Mitsuru seals her opponents in ice)

Resistance and Affinities: All previous abilities to a greater extent


Attack Potency: Universe level+, higher with Willpower (Comparable to the Late-Game Phantom Thieves) | Outerverse level, higher with Willpower (Aided in the defeat of Erebus and Nyx Avatar) | Outerverse level, higher with Willpower (As a Shadow Operative, she's superior to her previous state)

Speed: Speed of Light Reactions and Combat Speed, FTL Reactions and Combat Speed with Willpower (Relatively equal to the Mid-Game Phantom Thieves) | Immeasurable Reactions and Combat Speed | Immeasurable Reactions and Combat Speed

Lifting Strength: Class M (Should be comparable to Ren Amamiya, who could do stand against Cognition Wakaba's blasts, which can blow away dozens of gold blocks), higher with Willpower | Immeasurable, higher, with Willpower | Immeasurable, higher with Willpower

Striking Strength: Universe level+, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower

Durability: Universe level+, higher with Willpower | Outerverse level, higher with Willpower | Outerverse level, higher with Willpower

Stamina: Superhuman. Can fight constantly despite the stamina-draining atmosphere of the Dark Hour

Range: Hundreds of Meters with her bow, Several Kilometers with Persona skills

Standard Equipment: Her Evoker and Rapier, the Snow Queen Whip

Intelligence: Gifted. Raised as the future head of the Kirijo Group, an international corporation with influence in many industries. Single-handedly juggled the management and leadership of SEES, serving as the Student Council President of Gekkoukan, a member of the Fencing Club, and maintaining her top scores in school all at the same time with great success, graduating as the school's valedictorian

Weaknesses: She and her Persona are vulnerable to fire attacks

Notable Attacks/Techniques

Persona Summoning: The ability to utilize Personas, powerful manifestations of the mind and soul. Personas can move and attack independently of their users, allowing for double-teaming between their user and the equipped Persona. Each Persona has a set of elemental affinities, which also apply to their user while the Persona is equipped. Unlike the respective casts of Persona 4 and 5, the cast of Persona 3 can use their Personas in reality. Mitsuru's initial Persona is Penthesilia, and her ultimate Persona is Artemisia.

  • Bufu: Inflicts a small amount of Ice damage to a single opponent.
  • Bufula: Inflicts a moderate amount of Ice damage to a single opponent.
  • Bufudyne: Inflicts a large amount of Ice damage to a single opponent.
  • Mabufu: Inflicts a small amount of Ice damage to all enemies.
  • Mabufula: Inflicts a moderate amount of Ice damage to all enemies.
  • Dia: Restores a small amount of health to one member of the party.
  • Diarama: Restores a moderate amount of health to one member of the party.
  • Marin Karin: Charms the target to win them over to Mitsuru's side.
  • Tentarafoo: Mitsuru instills panic in all of her enemies.
  • Ice Boost: Enhances the effectiveness of ice attacks by 25%.
  • Spirit Drain: Absorbs a little bit of energy from the enemy.
  • Mind Charge: Following a spontaneous or "all-powerful" attack will be 2.5 times stronger.
  • Ice Break: Decreases enemy's resistance to Ice attacks.
  • Ice Amp: Enhances Ice attacks by 50%.
  • Diarahan: Restores the health of the entire stock of 1st party member.
  • Mabufudyne: Inflicts heavy ice damage on all enemies.
  • Megidolaon: Deals severe Almighty damage to all foes, bypassing all elemental resistances and special defenses.
  • Vorpal Blade: Deals heavy Slash damage to all foes. (1.5x "Great" condition bonus)

Notable Matchups

Victories:

Losses:

Inconclusive:

Discussions

Discussion threads involving Mitsuru Kirijo
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