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Batman: Arkham Knight Game Guide & Walkthrough by gamepressure.com

Batman: Arkham Knight Game Guide & Walkthrough

Table of Contents

Challenges - Tutorial | Collectibles - Arkham Knight HQ | Batman Arkham Knight Batman: AK Guide

Last update: 28 October 2019

On this page of our guide to Batman: Arkham Knight you will find a summary and detailed overview of the AR challenges of the Tutorial category. Find out when the challenge becomes available and what steps you need to take in order to complete it.

In This category of challenges, you do not obtain any stars, because their only purpose is to familiarize you with the select elements of the game (reminding you of the previous solutions and presenting some new ones). For completing each challenge, you receive one development point.

Throw Counter

Availability: This challenge is available from the beginning of the game.

Completion requirements: You need to perform five throw counters on the opponents. These are special variations of counters, which you perform by leaning the analog stick towards the opponent, or by holding down an appropriate direction key, and by pressing the counter key/button, at the moment at which the opponent starts his attack (the warning icon over his head). The challenge ends after fifth successful attempt (you do not need to take them all down).

Fear Multi-Takedown

Availability: This challenge is available from the beginning of the game - Challenges - Tutorial | Collectibles - Arkham Knight HQ | Batman Arkham Knight - Collectibles - Arkham Knight HQ - Batman: Arkham Knight Game Guide & Walkthrough

Availability: This challenge is available from the beginning of the game.

Completion requirements: You need to complete four scenes, where you use fear takedowns. The first three are very easy, because you simply need to get the opponents from behind, or sneak up along venting shafts. Only the last one is demanding, because you need to wait for the opponents to align in a straight line on the balcony. When This happens, attack the guard on the left shown in the above screenshot and dash towards the other two.

Predator Fundamentals

Availability: This challenge is available from the beginning of the game.

Completion requirements: You need to eliminate three armored opponents, while remaining in shadows. You can rely on the "regular" silent takedowns.

Grapnel Boost Mk II

Availability: This challenge is available from the beginning of the game.

Completion requirements: You need to use the grapple launcher and glide though all of the circles, after which you glide for one minute, without touching to the ground. This challenge is very easy. You only need to watch out for the moments, where you need to dive at the right moment.

Summon, Eject & Glide

Availability: This challenge is available from the beginning of the game.

Completion requirements: You need to summon the batmobile, eject from the vehicle, glide through all of the circles and summon the batmobile again.

Weapon Energy Diagnostics

Availability: This challenge is available from the beginning of the game.

Completion requirements: You complete This challenge during the game's storyline (Batmobile Combat Mode Diagnostics), so it is impossible to miss it. The goal here is to test combat features of the batmobile, with special attention to the rockets.

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