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Essays 04 July 2022, 18:26

The Witcher 3: Wild Hunt. A subjective list of the best moral systems

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Such a simple choice tells about what kind of Geralt we want to play. - Moral systems in games that I remember the most – document – 2022-06-25
Such a simple choice tells about what kind of Geralt we want to play.
  1. Genre: Action RPG
  2. Release year: 2015

The third Witcher – and the remaining parts of the series – does not have a morality system as such. There are countless choices in this game, but – with a few exceptions – it is difficult to consider any of them a typical choice between right and wrong. At best, you can try to balance the shades of gray.

However, the decisions we make have a huge impact on the story, and above all – the way the player perceives Geralt. To avoid major spoilers, we will use an example from the beginning of the game. After completing the prologue, we get to Velen and – at least theoretically – we go to the inn at the crossroads. During the conversation with the innkeeper, bandits come to the inn and start robbing the entire settlement. The witcher can take the offer from the innkeeper and flee to avoid any confrontation; or he can stay inside as if nothing was happening. In the latter case, however, there's no need for bloodshed either – Geralt can difuse the situation by buying a round of booze for the bandits, or exercise restraint when talking to them. The choices are up to the player, and they offer a minor consequence that we can see when we get to the Crow's Perch.

  1. You can read more about The Witcher 3: Wild Hunt in our encyclopedia

MORALITY AD 2077

In a quite similar way, CDPR solved the issue of morality in Cyberpunk 2077. Engaging in the stories of the main and side characters – such as Judy, Panama or Kerry – unlocked additional paths and separate endings. More important, however, was the relationship with Johnny Silverhand, which could be spoiled quite easily, thus blocking access to one of the hidden endings. Importantly, the overall number of decisions made by V – and their origin story – did not have much influence on the events. However, it significantly influenced the perception of the protagonist by the player.

Hubert Sledziewski

Hubert Sledziewski

Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.

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