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The Walking Dead: The Telltale Series - A New Frontier Game Guide by gamepressure.com

The Walking Dead: The Telltale Series - A New Frontier Game Guide

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Chapter 4 - Deal Gone Bad | Episode 1 The Walking Dead - A New Frontier Guide

Last update: 09 January 2017

After youve regained control of your character, look around - Chapter 4 - Deal Gone Bad | Episode 1 - Episode 1: Ties that Bind - Part 1 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

After you've regained control of your character, look around. You'll find some interesting things inside, and two people playing cards by the bar. Talk to them as soon as you're ready.

Yea, I got screwed

Want an autograph?

Ancient story

...

Call his bluff

You should fold

I don't gamble anymore

...

Yea I am

Take it easy

She doesn't need one

...

I don't control her

Back off, Clem!

Punch Him

...

After a small quarrel ends tragically, youll face another important choice - Chapter 4 - Deal Gone Bad | Episode 1 - Episode 1: Ties that Bind - Part 1 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

After a small quarrel ends tragically, you'll face another important choice. This time, you have to decide whether to cover for Clem and lie that she killed the arms dealer for a good reason, or admit that it was an accident.

  • Yes, She was justified - You say that Clem shot him, because he attacked you (covering for her)
  • It was just an accident! - You say that it was just an accident (telling the truth)

The difference in this choice lies in the general outlook of your situation. In the first case, you and Clementine are locked up in a cage, where you are visited by Eleanor, who comes offering help. In the latter case, you're the one going to see Eleanor to have your wound fixed. No matter your previous decision, right after you talk to Eleanor, you will have to make another one, this time regarding you leaving Prescott.

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