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The Walking Dead: The Telltale Series - A New Frontier Game Guide by gamepressure.com

The Walking Dead: The Telltale Series - A New Frontier Game Guide

Table of Contents

Chapter 5 - Rough Justice | Episode 2 The Walking Dead - A New Frontier Guide

Last update: 09 January 2017

The chapter will begin with a short flashback - Chapter 5 - Rough Justice | Episode 2 - Episode 2: Ties that Bind - Part 2 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

The chapter will begin with a short flashback. From it, you'll learn how Clementine got involved with New Frontier and what she's been through there. Push the buttons as they appear on the screen to defeat the walkers and talk to the stranger.

Protect AJ

Let her in

Block the door

...

Shut up and listen

Don't come any closer

Get out

...

Thanks

I don't think so

Yea, we do

...

What do you care?

I'm old enough

His parents are dead

...

What were you looking for?

Don't get your hopes on

It's a tough world

...

After the flashback, Clem will confess her acquaintance with New Frontier to Javi - Chapter 5 - Rough Justice | Episode 2 - Episode 2: Ties that Bind - Part 2 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

After the flashback, Clem will confess her acquaintance with New Frontier to Javi. You're gonna have to talk to her about this.

You lied to me Clem

You're one of them?

Holy sh*T

..

Tell me I can trust you

Did they kill your family?

I've heard enough

...

The remaining part of the chapter is dedicated to defending from walkers. Push the buttons on the screen as they appear, and once the situation is under control, talk to Conrad about Clementine's situation.

You got this wrong

Put it down, Conrad

This is insane!

...

Lower the damn gun

Let's leave her here

She's one of US!

...

Not a Chance

That could work

[Draw your gun]

...

Now, youll face yet another important decision - Chapter 5 - Rough Justice | Episode 2 - Episode 2: Ties that Bind - Part 2 - The Walking Dead: The Telltale Series - A New Frontier Game Guide

Now, you'll face yet another important decision. You have to decide whether to shoot Conrad, saving Gabe and Clementine, or to accept his plan to hand over Clementine in exchange for Kate's life.

  • Accept the plan - You accept Conrad's plan. This equals betraying Clementine and saving Gabe.
  • Shoot Conrad - You kill Conrad, saving both Gabe and Clementine.

Choosing the first option will have you accept Conrad's proposition - Clem will be captured and brought to New Frontier. By doing this you will completely betray her trust, which you'll hear from her during a short conversation. In this episode, though, there will be no direct consequences to your decision. If you decide to shoot Conrad instead, you'll lie to the rest of the group that he was unable to escape from the walkers.

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