Days Gone: Belknap - map, secrets, collectibles Days Gone guide, walkthrough
Last update: 02 April 2021
Key points of Days Gone - Belknap - Collectibles
Characters
R.I.P. Sermons
Historical Markers
Tourism
NERO Intel
The Belknap region is the second zone available in Days Gone. You may unlock it quite early (already the first steps of the plot in the prologue take place in this region) after completing a few story missions. You can go there sooner than during the mission, but Hot Spring camp managed by Tucker will be unlocked later.
In this region you will find:
- 9 Tourism secrets
- 4 Character secrets (and the first appears during the mission) ,
- 10 Historical Markers
- 7 Nero Intelligence,
- 3 plants from the section "Herbology" (not marked on the map)
Below you will find a more detailed description along with a screenshot that will help you find more sophisticated collectibles.
#7 Tourism
Another secret is in near the toilets, just north of Hot Springs, behind the road. It's a card attached to the wall near a dumpster.
#9 Tourism
The first secret is easy to skip, cause it can be collected during the prologue at the gas station. It lies on the table like a sheet of paper just next to the phone.
#46 Nero Intel
You'll find one of the records hidden in the beatings north of the town. It is easy not to notice it, cause it lies on a barrel in a small shed.
#2 R.I.P. Sermons
This is the first secret of this type, so it deserves more attention. A tower with a megaphone and a unit can be found on the slopes of the mountain in the south-eastern part of the map. Turn off the generator to stop the transmission and get the collectible.