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Fallout 4 Game Guide & Walkthrough by gamepressure.com

Fallout 4 Game Guide & Walkthrough

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Fallout 4: Sandy Coves Convalescent House Fallout 4 Guide

Last update: 17 April 2024

One of the keys on the desk in the room - Fallout 4: Sandy Coves Convalescent House - Salem - Sector 3 - Fallout 4 Game Guide & Walkthrough
One of the keys on the desk in the room

All the inhabitant of the convalescent house are long dead, but the service robots are still trying to be useful. You can find many medicines and drugs in the building, but in order to get them you must find six keys. Most of them can be found in guest rooms, one can be obtained by using low Charisma if you try to register in the hotel at the receptionist.

The original list of all keys from the terminal - Fallout 4: Sandy Coves Convalescent House - Salem - Sector 3 - Fallout 4 Game Guide & Walkthrough
The original list of all keys from the terminal

A full list and locations of all keys can be found in the main terminal at the entrance. From it you can read:

  • Catherine, 205: By her cat bowls
  • Edward, 106: Behind his typewriter
  • Ethel, 203: Beneath her paint brush
  • Margaret, 104: Under her fertilizer
  • Mortimer, 101: In his favorite boat model
  • Randall, 201: Under the mounted deer head (it is possible to find the key under the skeleton)

Each of the keys has a "nuka-cola quantum" pendant and it opens one safe at the reception. The safes cannot be opened by lock picking. Behind the closed door nearby there is a Massachusetts Surgical Journal magazine - the door can be also opened using the reception terminal.

The synths will attack the facility when you will start returning to the exit - Fallout 4: Sandy Coves Convalescent House - Salem - Sector 3 - Fallout 4 Game Guide & Walkthrough
The synths will attack the facility when you will start returning to the exit

When you will walk deeper into the building and return to the reception, the building will be attacked by large number of synths. The robots can help you in battle, but except for getting the attention of enemies for a short while they will not be very useful.

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