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Divinity Original Sin 2 Guide by gamepressure.com

Divinity Original Sin 2 Guide

Table of Contents

Beast in Divinity Original Sin 2 Divinity Original Sin 2 Guide, walkthrough

Check out all available and recommended classes for Beast!

Last update: 09 March 2020

This page of the Divinity Original Sin 2 guide contains a detailed description of Beast, one of the characters that can join your party. The section offers information regarding the hero, available and recommended classes (when choosing Beast as a main hero or a companion).

Beast is the only character and potential companion (if you didn't select him as your main hero) that represents Dwarves. He can be found on a beach west from Fort Joy - he hides near a shipwreck. In this chapter, you can find information about the character itself, classes that are available to it (along with their descriptions) as well as a recommended class if you want to choose Beast as your main character or a companion.

Beast and his default class, Battlemage. - Beast in Divinity Original Sin 2 - Characters - Divinity Original Sin 2 Guide
Beast and his default class, Battlemage.

Recommended classes for Beast

Beast works great as:

  1. Battlemage - his default class and the best choice for that character. Battlemage fights with two weapons which give him additional bonus to Dodge (thanks to Dual Wielding ability) and this works perfectly with his Sturdy talent which increases his health and chances for Dodge. This class also makes it easier to use Petrifying Touch ability because it works only at a short range.
  2. Rogue, Shadowblade, Ranger or Wayfarer - usually, these classes require to deal as much damage as possible, however, in the case of this character, they also get increased chance for Dodge and more health points (thanks to Sturdy talent) which eliminates their biggest flaw. Another additional plus is Dwarven Guile talent which grants bonuses to Sneaking ability.

Basic information

Name

Description

Gender

Male

Race

Dwarf

Tags

Dwarf, Beast, Male, Barbarian, Noble

Talents

Sturdy - a character gets +10% to maximum health points and +5% to Dodge.

Dwarven Guile - a character receives +1 to Sneaking ability.

Comments - Tags are used during conversations with other NPCs which give access to unique dialog lines.

Special abilities

Icon

Name

Description

Petrifying Touch - Beast in Divinity Original Sin 2 - Characters - Divinity Original Sin 2 Guide

Petrifying Touch

This ability is unique to Dwarves. It allows to deal X amount of Earth damage and then turn a target into stone for 1 turn (provided that an enemy is not protected by magic armor).

Removes Bleeding, Burning, Poisoned, Crippled status effects.

Blinding Squall - Beast in Divinity Original Sin 2 - Characters - Divinity Original Sin 2 Guide

Blinding Squall

This ability is available only to this character. It allows to deal Air damage at a medium distance and inflict (if an enemy wasn't protected by magic armor) Blinded effect for 1 turn.

Classes available for Beast

Beast has access to 14 classes which are described in the table below. In case of a class that is for a player (if you want your main character to be Beast) you can freely modify his starting abilities and attributes. However, if you choose a class for him as your companion then you can't change anything.

Class

Starting bonuses

Starting abilities and talents

Starting weapons

Battlemage

+1 Strength

+1 Intelligence

+1 Constitution

+1 Aerotheurge

+1 Warfare

+1 Persuasion

Blinding Radiance

Battering Ram

Shocking Touch

Comeback Kid Talent - if a character's health drops to 0, they will be revived with 20% of their maximum health points. This effect can be activated only once per battle - if a character was revived with a scroll then this talent can be activated again.

2x Sharp Stone on a Stick (a single-handed axe, 4-5 physical damage)

Cleric

+1 Strength

+1 Intelligence

+1 Constitution

+1 Hydrosophist

+1 Necromancer

+1 Bartering

Decaying Touch

Restoration

Blood Sucker

Hothead Talent - when a character has 100% of health, it gets +10% bonus to critical hit chance and +20% to Accuracy.

Claw Hammer (a single-handed club, 4-5 physical damage)

Makeshift Shield (a shield, 6 magic armor and 8 physical armor)

Conjurer

+1 Intelligence

+2 Constitution

+1 Summoning

+1 Loremaster

+1 Leadership

Conjure Incarnate

Dimensional Bolt

Elemental Totem

Pet Pal Talent - allows this character to speak with animals.

Makeshift Wand (a wand, 2-3 damage from a random element)

Enchanter

+2 Intelligence

+1 Constitution

+1 Hydrosophist

+1 Aerotheurge

+1 Loremaster

Electric Discharge

Hail Strike

Rain

Far Out Man Talent - increases range of scrolls and spells by 2 meters.

Improvised Staff (a staff, 5-7 damage from a random element)

Fighter

+1 Strength

+2 Constitution

+1 Warfare

+1 Geomancer

+1 Bartering

 

Battle Stomp

Bouncing Shield

Fortify

Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Knife On a Stick (a single-handed sword, 4-5 physical damage)

Makeshift Shield (a shield, 6 magic armor and 8 physical armor)

Inquisitor

+1 Strength

+1 Intelligence

+1 Constitution

+1 Warfare

+1 Necromancer

+1 Telekinesis

Blood Sucker

Battering Ram

Mosquito Swarm

Executioner Talent - gives a character 2 AP after performing an attack that kills an enemy. The effect can be activated once per turn.

Makeshift Club (a two-handed club, 6-7 physical damage)

Knight

+2 Strength

+1 Constitution

+1 Warfare

+1 Two-Handed

+1 Bartering

Battle Stomp

Battering Ram

Crippling Blow

Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Cracked Twohander (a two-handed sword, 6-7 physical damage)

Metamorph

+2 Strength

+2 Finesse

+1 Two-Handed

+1 Polymorph

+1 Persuasion

Tentacle Lash

Chicken Claw

Bull Horns

Opportunist Talent - allows a character to perform additional attack when an enemy passes them by.

Wooden Pitchfork (a spear, 6-7 physical damage)

Ranger

+2 Finesse

+1 Wits

+1 Huntsman

+1 Pyrokinetic

+1 Lucky Charm

Ricochet

Peace of Mind

Elemental Arrowheads

Arrow Recovery Talent - gives a character 33% chance to recover a special arrow after using it.

Twig With a String (a bow, 5-6 physical damage)

Rogue

+2 Finesse

+1 Constitution

+1 Scoundrel

+1 Sneaking

+1 Dual Wielding

Throwing Knife

Backlash

Adrenaline

The Pawn Talent - gives a character 1 additional AP point per turn. This point can be spent on movement and it's granted at the beginning of each turn.

2x Shiv (a dagger, 3-4 physical damage)

Shadowblade

+2 Finesse

+2 Wits

+1 Scoundrel

+1 Polymorph

+1 Thievery

Chameleon Cloak

Backlash

Chicken Claw

Guerilla Talent - increases character's damage by 40% while they are Sneaking. Doesn't work while using effects that cast Invisibility.

Shiv (a dagger, 3-4 physical damage)

Wayfarer

+2 Finesse

+1 Intelligence

+1 Huntsman

+1 Geomancer

+1 Bartering

Pin Down

Fossil Strike

Elemental Arrowheads

Pet Pal Talent - allows this character to speak with animals.

Toy Crossbow (a crossbow, 6-7 physical damage)

Witch

+1 Finesse

+1 Intelligence

+1 Constitution

+1 Scoundrel

+1 Necromancer

+1 Persuasion

Raise Bloated Corpse

Chloroform

Mosquito Swarm

Leech Talent - heals a character when they stand in pool of blood.

Shiv (a dagger, 3-4 physical damage)

Wizard

+2 Intelligence

+1 Constitution

+1 Pyrokinetic

+1 Geomancer

+1 Loremaster

Searing Daggers

Fossil Strike

Ignition

Far Out Man Talent - increases range of scrolls and spells by 2 meters.

Makeshift Wand (a wand, 2-3 damage from a random element)

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