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Divinity Original Sin 2 Guide by gamepressure.com

Divinity Original Sin 2 Guide

Table of Contents
Divinity: Original Sin 2 - Fort Joy map
Divinity: Original Sin 2 - Fort Joy map
Your journey starts here.
Sebille, elf companions that can join the party.
Beast, dwarf companion that can join the party of the player.
Fane, an undead companion that can join the party of the player.
Red Prince, lizard companion that can join the party.
Loshe, human companion that can join the player.
Ifan Ben-Mezd, human companion that can join the party.
The entrance to the Underground - it will become visible only during the Withermoore's Soul Jar quest.
The exit from the Underground into Fort Joy.
The entrance to the Arena of the One.
The exit from the Arena of the One to Fort Joy.
Entrance to the Caverns.
The exit from the Caverns to Fort Joy.
The entrace to the Underground Tunnel. The entrance is hidden and must first be dug out - you need a Shovel or a Lizard character for the task.
The exit from the Underground Tunnel to Fort Joy.
The entrance to Fort Joy Prison.
The exit from Fort Joy Prison to Fort Joy.
The entrance to Fort Joy Prison. The entrance is located inside of the building.
The exit from Fort Joy Prison to Fort Joy.
The entrance to the Ancient Passage.
A pathway from Ancient Passage to Fort Joy Prison.
A passage to Holding Cells.
The entrance to Holding Cells.
The exit from Holding Cells to a beach in Fort Joy.
The exit from Holding Cells to Fort Joy Prison.
The passageway Pipe to the Swamp leading outside Fort Joy Prison.
The passageway through Sewage Pipe leading back to Fort Joy Prison.
The entrance to Decrepit Ruins.
The exit from Decrepit Ruins to Fort Joy.
The entrance to Dark Cavern.
The exit from Dark Caverns to Fort Joy.
The entrance to Hall of Echoes - to get inside, you must interact with a statue.
The place you start at in the Hall of Echoes.
The entrance to Forgotten Cell.
The exit from the Forgotten Cell to the Caverns.
The entrance to the Gargoyle's Maze Tower.
The exit from the Gargoyle's Maze Tower to Fort Joy.
The entrance to Witch's Cave.
The exit from the Witch's Cave to Fort Joy.
A passage into the next part of Gargoyle's Maze Tower.
A passage leading into the main part of Gargoyle's Maze Tower.
Gawin - sells Aerotheurge Skillbooks. Related with The Teleporter quest.
Rezik - a character selling Hydrosophist Skillbooks.
Butter - sells Huntsman Skillbooks.
Hilde - sells Scoundrel Skillbooks, weapons and armors.
Doctor Leste - sells Polymorph Skillbooks.
Maol - sells Geomancer Skillbooks.
Margo - a character selling a single Skillbook, Restoration (Hydrosophist).
Mona - sells Necromancer Skillbooks. Don't cast a Bless spell on her or you will have to fight her.
Nebora - sells Summoning Skillbooks and crafting materials.
Kalias - sells Warfare Skillbooks, armors and weapons.
Stingtail - sells Pyrokinetic Skillbooks.
Zaleskar - sells high-quality weapons, armors and accessories.
Bahara - sells Huntsman Skillbooks.
Samadel - sells Pyrokinetic Skillbooks.
Simone - sells Hydrosophist Skillbooks
Exter - sells Scoundrel and Summoning Skillbooks, weapons, armors and items.
Gareth - sells Geomancer and Warfare Skillbooks. You need to save him during the "Most Dangerous When Cornered" quest.
Gratiana - sells Aerotheurge Skillbooks, weapons and items.
Kerban - sells Summoning and Necromancer Skillbooks and various items.
Samadel - sells Pyrokinetic Skillbooks during the Call To Arms quest.
Kerban - sells Summoning and Necromancer Skillbooks. (during the Call to Arms quest)
Simone - sells Hydrosophist Skillbooks during the Call To Arms quest.
Gareth - sells Geomancer and Warfare Skillbooks during the Call To Arms quest.
Exter - sells Scoundrel and Summoning Skillbooks, weapons, armors and items during the Call To Arms quest.
Gratiana - sells Aerotheurge Skillbooks, weapons and items during the Call To Arms quest.
Feder - one of the pigs you must save during The Burning Pigs quest. The pig offers rare and powerful items for sale.
Undead enemies lvl 4
Voidlings - 3 waves (12 enemies). Easy fight, ton of exp.
Salamanders - 3 enemies. (level 6)
Undead - the enemies are located near The Historian. (level 6)
Voidwoken Deep-Dweller - boss with 5 undead. (level 6)
Shrieker - you can't kill him without Purge skill (Purging Wand).
Magisters fighting with Gareth (Most Dangerous When Cornered quest - level 5)
Shriekers - you can't kill them without Purge skill (Purging Wand).
Bishop Alexandar - the final battle of Fort Joy. Boss accompanied by several Magisters + a Voidwoken Drillworm (level 8-9)
Treasure
Treasure
Treasure
Treasure
Treasure #5
Treasure #6
Treasure #7
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
A chest that will contain items of your character if you are sent to jail.
Treasure
Treasure
Kniles the Fencer - difficult fight. Boss assisted by multiple Silent Monks and Meat Golems
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Treasure
Trompdoy - the first encounter with Trompdoy - 3 enemies.
Trompdoy - the second encounter with Trompdoy (4 foes).
Radeka the Witch - hard battle. Boss connected to The Purged Dragon and The Shriekers quests.
Ancient Statue of Braccus Rex - Waypoint Shrine in Fort Joy.
Shrine to the Divine - a Waypoint Shrine.
Shrine to Lucian - a Waypoint Shrine.
Amadia's Sanctuary - a Waypoint Shrine.
Ruined Castle - a Waypoint Shrine.
Abandoned Camp - a Waypoint Shrine.
Dragon's Beach - a Waypoint Shrine.
Underground Shrine - a Waypoint Shrine underground.
Voidlings (level 1).
Freshly Burried Corpse (level 1). To initiate the encounter, you must dig out the grave.
3 turtles (level 2)
Crocodiles - the encounter is connected to The Teleporter quest. (level 3)
Narin - the character will attack you if there's The Red Prince or any other Lizard character in your party. (level 3)
Magister Swordsman
Magister Captain Trippel (level 4)
Magister Dayva
High Judge Orivand - inside of the barracks in Fort Joy. (level 4)
Three undead enemies (level 4).
Enlarge this map

Fort Joy Map - Secrets and treasure | Map and secrets Divinity Original Sin 2 Guide, walkthrough

Last update: 21 September 2017

Key points of Divinity: Original Sin 2 - Fort Joy map

Companions

Waypoint Shrines

Enemies

Merchants

Treasures

Entrance or exit

START � Your journey starts here.

Companions

Sebille � Sebille, elf companions that can join the party.

Beast � Beast, dwarf companion that can join the party of the player.

Fane � Fane, an undead companion that can join the party of the player.

Red Prince � Red Prince, lizard companion that can join the party.

Lohse � Loshe, human companion that can join the player.

Ifan ben-Mezd � Ifan Ben-Mezd, human companion that can join the party.

Entrance or exit

E1 A � The entrance to the Underground - it will become visible only during the Withermoore's Soul Jar quest.

E1 B � The exit from the Underground into Fort Joy.

E2 A � The entrance to the Arena of the One.

E2 B � The exit from the Arena of the One to Fort Joy.

E3 B � Entrance to the Caverns.

E3 B � The exit from the Caverns to Fort Joy.

E4 A � The entrace to the Underground Tunnel. The entrance is hidden and must first be dug out - you need a Shovel or a Lizard character for the task.

E4 B � The exit from the Underground Tunnel to Fort Joy.

E5 A � The entrance to Fort Joy Prison.

E5 B � The exit from Fort Joy Prison to Fort Joy.

E6 A � The entrance to Fort Joy Prison. The entrance is located inside of the building.

E6 B � The exit from Fort Joy Prison to Fort Joy.

E7 A � The entrance to the Ancient Passage.

E7 B � A pathway from Ancient Passage to Fort Joy Prison.

E9 A � A passage to Holding Cells.

E8 A � The entrance to Holding Cells.

E8 B � The exit from Holding Cells to a beach in Fort Joy.

E9 B � The exit from Holding Cells to Fort Joy Prison.

E10 A � The passageway Pipe to the Swamp leading outside Fort Joy Prison.

E10 B � The passageway through Sewage Pipe leading back to Fort Joy Prison.

E11 A � The entrance to Decrepit Ruins.

E11 B � The exit from Decrepit Ruins to Fort Joy.

E12 A � The entrance to Dark Cavern.

E12 B � The exit from Dark Caverns to Fort Joy.

E13 A � The entrance to Hall of Echoes - to get inside, you must interact with a statue.

E13 B � The place you start at in the Hall of Echoes.

E14 A � The entrance to Forgotten Cell.

E14 B � The exit from the Forgotten Cell to the Caverns.

E15 A � The entrance to the Gargoyle's Maze Tower.

E15 B � The exit from the Gargoyle's Maze Tower to Fort Joy.

E16 A � The entrance to Witch's Cave.

E16 B � The exit from the Witch's Cave to Fort Joy.

E17 A � A passage into the next part of Gargoyle's Maze Tower.

E17 B � A passage leading into the main part of Gargoyle's Maze Tower.

Merchants

S1 � Gawin - sells Aerotheurge Skillbooks. Related with The Teleporter quest.

S2 � Rezik - a character selling Hydrosophist Skillbooks.

S3 � Butter - sells Huntsman Skillbooks.

S4 � Hilde - sells Scoundrel Skillbooks, weapons and armors.

S5 � Doctor Leste - sells Polymorph Skillbooks.

S6 � Maol - sells Geomancer Skillbooks.

S7 � Margo - a character selling a single Skillbook, Restoration (Hydrosophist).

S8 � Mona - sells Necromancer Skillbooks. Don't cast a Bless spell on her or you will have to fight her.

S9 � Nebora - sells Summoning Skillbooks and crafting materials.

S11 � Kalias - sells Warfare Skillbooks, armors and weapons.

S10 � Stingtail - sells Pyrokinetic Skillbooks.

S12 � Zaleskar - sells high-quality weapons, armors and accessories.

S13 � Bahara - sells Huntsman Skillbooks.

S14 � Samadel - sells Pyrokinetic Skillbooks.

S15 � Simone - sells Hydrosophist Skillbooks

S16 � Exter - sells Scoundrel and Summoning Skillbooks, weapons, armors and items.

S17 � Gareth - sells Geomancer and Warfare Skillbooks. You need to save him during the "Most Dangerous When Cornered" quest.

S18 � Gratiana - sells Aerotheurge Skillbooks, weapons and items.

S19 � Kerban - sells Summoning and Necromancer Skillbooks and various items.

S20 � Samadel - sells Pyrokinetic Skillbooks during the Call To Arms quest.

S21 � Kerban - sells Summoning and Necromancer Skillbooks. (during the Call to Arms quest)

S22 � Simone - sells Hydrosophist Skillbooks during the Call To Arms quest.

S23 � Gareth - sells Geomancer and Warfare Skillbooks during the Call To Arms quest.

S24 � Exter - sells Scoundrel and Summoning Skillbooks, weapons, armors and items during the Call To Arms quest.

S25 � Gratiana - sells Aerotheurge Skillbooks, weapons and items during the Call To Arms quest.

S26 � Feder - one of the pigs you must save during The Burning Pigs quest. The pig offers rare and powerful items for sale.

The map of Fort Joy from Divinity: Original Sin 2 contains every secret and treasure that you may find on the first island of Fort Joy. We've highlighted all noteworthy merchants who trade with books, spells and equipment. You can also find all the important fights that await you in this area. We've indicated the entrances to other locations as well (also those secret ones), which you should find most useful.

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